Garry's Mod

Garry's Mod

Half-Life 2 Entities++
Ergebnisse 1–10 von 13
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Update: 2. Sep. 2024 um 14:40
von LegAz

Fixed error with 'hl2epp_BinocularsFOV_Goal' var

Update: 9. Mai 2023 um 14:08

Block Activate property func from executing if tripmine is already active.

Update: 9. Mai 2023 um 13:32

Remove no longer needed global entities.

Update: 9. Mai 2023 um 13:19

List of changes:
* Removed no longer needed net message and renamed remaining one to follow the naming convention
* Moved global states toggling to spawn menu instead of entity spawn (it's now located in the Spawn menu -> Utilities -> Admin -> Global States)
* Switched to Entity:StartLoopingSound instead from CreateSound
* Another binoculars prediction fix
* Tripmine activation time removed. Now it activates only after selecting "Activate" property in the context menu

Update: 9. Mai 2023 um 6:17

Fix prediction breaking intended binoculars behaviour.

Update: 1. Nov. 2022 um 14:46

Improved dissolver entity touch logic.

Update: 30. Okt. 2022 um 12:52

List of changes:
- Added zoom functionality to combine binoculars entity;
- Renamed hooks and NWVars to avoid possible collisions.

Update: 16. Okt. 2022 um 16:53

Added notification for already existing global state entity.

Update: 11. Sep. 2022 um 4:32

List of changes:
- Removed redundant code from combine lamps;
- Improved tripmine and add Global States notifications;
- Rotate combine ground turret on spawn by 180 degrees;
- Moved combine ground turret holder above entity itself.

Update: 5. Sep. 2022 um 12:00

Added slam tripmine