Garry's Mod
Half-Life 2 Entities++
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Actualizare: 2 sept. 2024 @ 14:40

Fixed error with 'hl2epp_BinocularsFOV_Goal' var

Actualizare: 9 mai 2023 @ 14:08

Block Activate property func from executing if tripmine is already active.

Actualizare: 9 mai 2023 @ 13:32

Remove no longer needed global entities.

Actualizare: 9 mai 2023 @ 13:19

List of changes:
* Removed no longer needed net message and renamed remaining one to follow the naming convention
* Moved global states toggling to spawn menu instead of entity spawn (it's now located in the Spawn menu -> Utilities -> Admin -> Global States)
* Switched to Entity:StartLoopingSound instead from CreateSound
* Another binoculars prediction fix
* Tripmine activation time removed. Now it activates only after selecting "Activate" property in the context menu

Actualizare: 9 mai 2023 @ 6:17

Fix prediction breaking intended binoculars behaviour.

Actualizare: 1 nov. 2022 @ 14:46

Improved dissolver entity touch logic.

Actualizare: 30 oct. 2022 @ 12:52

List of changes:
- Added zoom functionality to combine binoculars entity;
- Renamed hooks and NWVars to avoid possible collisions.

Actualizare: 16 oct. 2022 @ 16:53

Added notification for already existing global state entity.

Actualizare: 11 sept. 2022 @ 4:32

List of changes:
- Removed redundant code from combine lamps;
- Improved tripmine and add Global States notifications;
- Rotate combine ground turret on spawn by 180 degrees;
- Moved combine ground turret holder above entity itself.

Actualizare: 5 sept. 2022 @ 12:00

Added slam tripmine