Barotrauma

Barotrauma

Enhanced Armaments
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Uppdatering: 20 maj, 2022 @ 13:53

slightly balanced Caseless Assault Rifle and added a special variant of it, reduced spawnrate of RSh-12 and converted a lot of sounds to mono instead of stereo (said sounds are now affected by range from source and also have a smaller file size).

Uppdatering: 19 maj, 2022 @ 14:28

Added the Pipe Bomb and fixed some sound issues, balance to all armour sets (they are universally less protective). Also updated IDGlossary to be more accurate.

Uppdatering: 17 maj, 2022 @ 16:55

resprited and re-sounded SCAR-H, removed the furries and resprited Hand cannon and Assault Rifle (again), removed Caseless LMG due to being redundant in any role.

Uppdatering: 16 maj, 2022 @ 15:56

Removed crowbar reworks (are simply causing dumb issues that are just annoying).

Uppdatering: 15 maj, 2022 @ 12:48

Overhauled regular outpost NPCs (armed most of the NPCs inside and buffed security loadouts, NPCs now only have 25% more health instead of the ludicrous 300%).

Uppdatering: 15 maj, 2022 @ 8:55

fixed the weird shotgun ammo spawn issue (strange moment), fixed RSh-12 being dual wielded, some changes to secarmcab spawns.

Uppdatering: 14 maj, 2022 @ 9:07

Significant balance to handling to most weapons (overall skill requirement increase, reduced spread), some miscellaneous fixes.

Uppdatering: 13 maj, 2022 @ 9:11

Several weapon resprites, added Renegade SMG.

Uppdatering: 10 maj, 2022 @ 12:43

reworked backpacks slightly (mostly on the Collosal Backpack), nerfed carrying capacities, improved stun grenades.

Uppdatering: 9 maj, 2022 @ 17:00

Hotfix to the mod apparently not having content at all (I had the audacity to tab out whilst it was installing, which for some reason borks the whole process).