Barotrauma
Enhanced Armaments
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Mis à jour le : 22 mai 2022 à 6h11

Fixed Combat Medic uniform gunshot wound resistance (bit of a blunder moment), minor cosmetic changes to Special Rig and Heavy Carrier rig.

Mis à jour le : 20 mai 2022 à 13h53

slightly balanced Caseless Assault Rifle and added a special variant of it, reduced spawnrate of RSh-12 and converted a lot of sounds to mono instead of stereo (said sounds are now affected by range from source and also have a smaller file size).

Mis à jour le : 19 mai 2022 à 14h28

Added the Pipe Bomb and fixed some sound issues, balance to all armour sets (they are universally less protective). Also updated IDGlossary to be more accurate.

Mis à jour le : 17 mai 2022 à 16h55

resprited and re-sounded SCAR-H, removed the furries and resprited Hand cannon and Assault Rifle (again), removed Caseless LMG due to being redundant in any role.

Mis à jour le : 16 mai 2022 à 15h56

Removed crowbar reworks (are simply causing dumb issues that are just annoying).

Mis à jour le : 15 mai 2022 à 12h48

Overhauled regular outpost NPCs (armed most of the NPCs inside and buffed security loadouts, NPCs now only have 25% more health instead of the ludicrous 300%).

Mis à jour le : 15 mai 2022 à 8h55

fixed the weird shotgun ammo spawn issue (strange moment), fixed RSh-12 being dual wielded, some changes to secarmcab spawns.

Mis à jour le : 14 mai 2022 à 9h07

Significant balance to handling to most weapons (overall skill requirement increase, reduced spread), some miscellaneous fixes.

Mis à jour le : 13 mai 2022 à 9h11

Several weapon resprites, added Renegade SMG.

Mis à jour le : 10 mai 2022 à 12h43

reworked backpacks slightly (mostly on the Collosal Backpack), nerfed carrying capacities, improved stun grenades.