Barotrauma
Enhanced Armaments
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Aggiornamento: 26 mag 2022, 16:51

Fix to Renegade ammunition duplication oversight.

Aggiornamento: 24 mag 2022, 7:24

The Escape From Pripyat Update.

Universally increased prices of ammunition and firearms along with significantly decreasing their availability in early parts of the campaign, significantly reduced Vintage and High Tier weapon sell prices. Slightly buffed ShAK-12.

Aggiornamento: 22 mag 2022, 6:11

Fixed Combat Medic uniform gunshot wound resistance (bit of a blunder moment), minor cosmetic changes to Special Rig and Heavy Carrier rig.

Aggiornamento: 20 mag 2022, 13:53

slightly balanced Caseless Assault Rifle and added a special variant of it, reduced spawnrate of RSh-12 and converted a lot of sounds to mono instead of stereo (said sounds are now affected by range from source and also have a smaller file size).

Aggiornamento: 19 mag 2022, 14:28

Added the Pipe Bomb and fixed some sound issues, balance to all armour sets (they are universally less protective). Also updated IDGlossary to be more accurate.

Aggiornamento: 17 mag 2022, 16:55

resprited and re-sounded SCAR-H, removed the furries and resprited Hand cannon and Assault Rifle (again), removed Caseless LMG due to being redundant in any role.

Aggiornamento: 16 mag 2022, 15:56

Removed crowbar reworks (are simply causing dumb issues that are just annoying).

Aggiornamento: 15 mag 2022, 12:48

Overhauled regular outpost NPCs (armed most of the NPCs inside and buffed security loadouts, NPCs now only have 25% more health instead of the ludicrous 300%).

Aggiornamento: 15 mag 2022, 8:55

fixed the weird shotgun ammo spawn issue (strange moment), fixed RSh-12 being dual wielded, some changes to secarmcab spawns.

Aggiornamento: 14 mag 2022, 9:07

Significant balance to handling to most weapons (overall skill requirement increase, reduced spread), some miscellaneous fixes.