Barotrauma
Enhanced Armaments
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Actualización: 20 MAY 2022 a las 1:53 p. m.

slightly balanced Caseless Assault Rifle and added a special variant of it, reduced spawnrate of RSh-12 and converted a lot of sounds to mono instead of stereo (said sounds are now affected by range from source and also have a smaller file size).

Actualización: 19 MAY 2022 a las 2:28 p. m.

Added the Pipe Bomb and fixed some sound issues, balance to all armour sets (they are universally less protective). Also updated IDGlossary to be more accurate.

Actualización: 17 MAY 2022 a las 4:55 p. m.

resprited and re-sounded SCAR-H, removed the furries and resprited Hand cannon and Assault Rifle (again), removed Caseless LMG due to being redundant in any role.

Actualización: 16 MAY 2022 a las 3:56 p. m.

Removed crowbar reworks (are simply causing dumb issues that are just annoying).

Actualización: 15 MAY 2022 a las 12:48 p. m.

Overhauled regular outpost NPCs (armed most of the NPCs inside and buffed security loadouts, NPCs now only have 25% more health instead of the ludicrous 300%).

Actualización: 15 MAY 2022 a las 8:55 a. m.

fixed the weird shotgun ammo spawn issue (strange moment), fixed RSh-12 being dual wielded, some changes to secarmcab spawns.

Actualización: 14 MAY 2022 a las 9:07 a. m.

Significant balance to handling to most weapons (overall skill requirement increase, reduced spread), some miscellaneous fixes.

Actualización: 13 MAY 2022 a las 9:11 a. m.

Several weapon resprites, added Renegade SMG.

Actualización: 10 MAY 2022 a las 12:43 p. m.

reworked backpacks slightly (mostly on the Collosal Backpack), nerfed carrying capacities, improved stun grenades.

Actualización: 9 MAY 2022 a las 5:00 p. m.

Hotfix to the mod apparently not having content at all (I had the audacity to tab out whilst it was installing, which for some reason borks the whole process).