Garry's Mod

Garry's Mod

zs_dryfield_v4
Visar 1–9 av 9 poster
Uppdatering: 18 jan, 2020 @ 23:36

Updated incorrect workshop item, correcting

Uppdatering: 18 jan, 2020 @ 23:33

[removed]

Uppdatering: 22 feb, 2019 @ 16:39

fixed broken textures and models

Uppdatering: 15 feb, 2019 @ 21:24

Major asthetic overhaul, underground re-designed. More custom props, updated soundtracks for each wave, bug and optimisation fixes

Uppdatering: 31 jan, 2015 @ 17:19

Fixed missing texture and portal errors

Uppdatering: 12 dec, 2014 @ 22:55

UPDATE TO V3:

- Underground area refreshed with new texture + removed unneeded brush work to cull on the entity count.

- Added vents to OP undeground cading room which zombies can access after round 3.

- Blocked access to area commonly used to skycade.

- Changed zombie spawn to prevent zombies from being spawn camped as much.

- Boarded up the windows on the top level storage room to make for a viable cading location.

- Couple minor performance related tweaks.

Uppdatering: 13 dec, 2013 @ 22:27

-Players can no longer sniper camp on top of the cliffs

Uppdatering: 13 dec, 2013 @ 20:59

-Removed a lot of props to prevent people from crashing as much
-Added some soundscapes to give the map some life
-Improved fps in some areas

Uppdatering: 29 nov, 2013 @ 16:59