Garry's Mod

Garry's Mod

zs_dryfield_v4
Viser 1–9 av 9 bidrag
Oppdatering: 18. jan. 2020 @ 23.36

Updated incorrect workshop item, correcting

Oppdatering: 18. jan. 2020 @ 23.33

[removed]

Oppdatering: 22. feb. 2019 @ 16.39

fixed broken textures and models

Oppdatering: 15. feb. 2019 @ 21.24

Major asthetic overhaul, underground re-designed. More custom props, updated soundtracks for each wave, bug and optimisation fixes

Oppdatering: 31. jan. 2015 @ 17.19

Fixed missing texture and portal errors

Oppdatering: 12. des. 2014 @ 22.55

UPDATE TO V3:

- Underground area refreshed with new texture + removed unneeded brush work to cull on the entity count.

- Added vents to OP undeground cading room which zombies can access after round 3.

- Blocked access to area commonly used to skycade.

- Changed zombie spawn to prevent zombies from being spawn camped as much.

- Boarded up the windows on the top level storage room to make for a viable cading location.

- Couple minor performance related tweaks.

Oppdatering: 13. des. 2013 @ 22.27

-Players can no longer sniper camp on top of the cliffs

Oppdatering: 13. des. 2013 @ 20.59

-Removed a lot of props to prevent people from crashing as much
-Added some soundscapes to give the map some life
-Improved fps in some areas

Oppdatering: 29. nov. 2013 @ 16.59