Garry's Mod
zs_dryfield_v4
Показване на 1 — 9 от 9 постъпления
Обновление: 18 ян. 2020 в 23:36

Updated incorrect workshop item, correcting

Обновление: 18 ян. 2020 в 23:33

[removed]

Обновление: 22 февр. 2019 в 16:39

fixed broken textures and models

Обновление: 15 февр. 2019 в 21:24

Major asthetic overhaul, underground re-designed. More custom props, updated soundtracks for each wave, bug and optimisation fixes

Обновление: 31 ян. 2015 в 17:19

Fixed missing texture and portal errors

Обновление: 12 дек. 2014 в 22:55

UPDATE TO V3:

- Underground area refreshed with new texture + removed unneeded brush work to cull on the entity count.

- Added vents to OP undeground cading room which zombies can access after round 3.

- Blocked access to area commonly used to skycade.

- Changed zombie spawn to prevent zombies from being spawn camped as much.

- Boarded up the windows on the top level storage room to make for a viable cading location.

- Couple minor performance related tweaks.

Обновление: 13 дек. 2013 в 22:27

-Players can no longer sniper camp on top of the cliffs

Обновление: 13 дек. 2013 в 20:59

-Removed a lot of props to prevent people from crashing as much
-Added some soundscapes to give the map some life
-Improved fps in some areas

Обновление: 29 ноем. 2013 в 16:59