Garry's Mod
zs_dryfield_v4
Mostrando 1-9 de 9 aportaciones
Actualización: 18 ENE 2020 a las 23:36

Updated incorrect workshop item, correcting

Actualización: 18 ENE 2020 a las 23:33

[removed]

Actualización: 22 FEB 2019 a las 16:39

fixed broken textures and models

Actualización: 15 FEB 2019 a las 21:24

Major asthetic overhaul, underground re-designed. More custom props, updated soundtracks for each wave, bug and optimisation fixes

Actualización: 31 ENE 2015 a las 17:19

Fixed missing texture and portal errors

Actualización: 12 DIC 2014 a las 22:55

UPDATE TO V3:

- Underground area refreshed with new texture + removed unneeded brush work to cull on the entity count.

- Added vents to OP undeground cading room which zombies can access after round 3.

- Blocked access to area commonly used to skycade.

- Changed zombie spawn to prevent zombies from being spawn camped as much.

- Boarded up the windows on the top level storage room to make for a viable cading location.

- Couple minor performance related tweaks.

Actualización: 13 DIC 2013 a las 22:27

-Players can no longer sniper camp on top of the cliffs

Actualización: 13 DIC 2013 a las 20:59

-Removed a lot of props to prevent people from crashing as much
-Added some soundscapes to give the map some life
-Improved fps in some areas

Actualización: 29 NOV 2013 a las 16:59