RimWorld
Slither Race (Legacy)
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Aggiornamento: 1 giu 2021, 17:14

[Auto-generated text]: Update on 6/1/2021 5:14:44 PM.

Aggiornamento: 28 apr 2021, 11:03

Removed broken Vanilla Weapons Expanded - Laser patch.

Aggiornamento: 23 dic 2020, 13:39

Mod sorting behavior updated.

Aggiornamento: 20 dic 2020, 16:01

Vanilla Weapons Expanded: Laser compatibility. VWE:L adds a few new raid types with laser-wielding enemies to the pirate faction; Slithers may now appear in those raids.

Aggiornamento: 10 ott 2020, 14:43

Vanilla Factions Expanded - Medieval compatibility. If activated, Slither pawns will now appear in that mod's raids, trade caravans, settlements, and the "New Kingdom" player start.

Aggiornamento: 19 set 2020, 23:13

Fixed a Pirate pawngroupmaker that was getting the wrong set of Slither pawns.

Aggiornamento: 2 ago 2020, 14:52

1.2 compatibility (hopefully)

Aggiornamento: 21 mag 2020, 18:48

Fixed prosthetic Slither tails not being craftable.

Aggiornamento: 8 mar 2020, 20:57

Auto-sort now places the mod after Core.

Aggiornamento: 29 feb 2020, 18:32

Initial 1.1 support.

Patches that inject Slithers into the previously supported modded factions - Medieval Times, VFE: Medieval, VFE: Settlers, and VWE: Laser - have not been ported over yet. Most of those mods haven't updated to 1.1 at the moment, anyway, but when they do, Slithers will not appear in their factions as they previously did until I get around to updating the patches.

I also haven't looked at the official Royalty expansion yet, either, so if it adds any factions, Slithers won't show up in their groups, either.