RimWorld

RimWorld

Slither Race (Legacy)
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Update: Jun 1, 2021 @ 5:14pm

[Auto-generated text]: Update on 6/1/2021 5:14:44 PM.

Update: Apr 28, 2021 @ 11:03am

Removed broken Vanilla Weapons Expanded - Laser patch.

Update: Dec 23, 2020 @ 1:39pm

Mod sorting behavior updated.

Update: Dec 20, 2020 @ 4:01pm

Vanilla Weapons Expanded: Laser compatibility. VWE:L adds a few new raid types with laser-wielding enemies to the pirate faction; Slithers may now appear in those raids.

Update: Oct 10, 2020 @ 2:43pm

Vanilla Factions Expanded - Medieval compatibility. If activated, Slither pawns will now appear in that mod's raids, trade caravans, settlements, and the "New Kingdom" player start.

Update: Sep 19, 2020 @ 11:13pm

Fixed a Pirate pawngroupmaker that was getting the wrong set of Slither pawns.

Update: Aug 2, 2020 @ 2:52pm

1.2 compatibility (hopefully)

Update: May 21, 2020 @ 6:48pm

Fixed prosthetic Slither tails not being craftable.

Update: Mar 8, 2020 @ 8:57pm

Auto-sort now places the mod after Core.

Update: Feb 29, 2020 @ 6:32pm

Initial 1.1 support.

Patches that inject Slithers into the previously supported modded factions - Medieval Times, VFE: Medieval, VFE: Settlers, and VWE: Laser - have not been ported over yet. Most of those mods haven't updated to 1.1 at the moment, anyway, but when they do, Slithers will not appear in their factions as they previously did until I get around to updating the patches.

I also haven't looked at the official Royalty expansion yet, either, so if it adds any factions, Slithers won't show up in their groups, either.