安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Assuming those mods actually work without errors. I remember testing Star Wars weapons back when support for other mods was new - so at least those should work?
If you're familiar with logs or in-game console, you can check for errors there.
Also - only Xsotan can use modded weapons, so if you see regular ships using them too, then something seems off.
Trading Stations don't sell these modded weapons, even in Imported section...
Thanks, I'd need to check them myself, not sure when I'll be able to.
For now, we'll have to assume those mods don't work anymore - probably with base game too.
Maybe it need for your mod like compatibility.
If you make it work in your side with Xavorion, please let me know how you did it, even if i need to "modify" some of your Code Line inside your own mod.
There's something wrong with your modlist / save.
Mining order loops are something of a "core" gameplay feature.
Please check if you have "1.0 Order and Looping|" mod enabled from recommended mods collection:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2935168176