Avorion
[2.5.2+] Xavorion: eXtended Avorion
Modded Weapons
I've tried to install Star Trek and Star Wars weapons with Xavorion. AI ship can use them against me, but when destroyed, they don't drop anything. And Trading Stations or others can't sell these weapons at all.

Am i missing something ?
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LM13  [ontwikkelaar] 27 aug om 10:25 
All weapons and upgrades from other mods should be available to purchase at any Trading Station, at "Imported Turrets/Upgrades" category in "Trade Equipment" dialog.

Assuming those mods actually work without errors. I remember testing Star Wars weapons back when support for other mods was new - so at least those should work?

If you're familiar with logs or in-game console, you can check for errors there.
Also - only Xsotan can use modded weapons, so if you see regular ships using them too, then something seems off.
I'm pretty sure i've not seen any error in Server Logs / Console while launching the server.

Trading Stations don't sell these modded weapons, even in Imported section...
LM13  [ontwikkelaar] 28 aug om 9:12 
Origineel geplaatst door Sewayn:
I'm pretty sure i've not seen any error in Server Logs / Console while launching the server.

Trading Stations don't sell these modded weapons, even in Imported section...

Thanks, I'd need to check them myself, not sure when I'll be able to.
For now, we'll have to assume those mods don't work anymore - probably with base game too.
I can spawn them using /run Entity():addScript("lib/entitydbg.lua") command. They work fine i Vanilla one.

Maybe it need for your mod like compatibility.

If you make it work in your side with Xavorion, please let me know how you did it, even if i need to "modify" some of your Code Line inside your own mod.
And can spawn them with the same command using Xavorion, but can't get them on ships / Stations without "Cheating"
In this mod with the new mining turrets the captain does not follow the direct order to "mine resources in the sector." He finds an asteroid, approaches it, but does nothing. Unfortunately, without this order, the game loses all meaning.
Laatst bewerkt door Woolf✔; 8 sep om 11:32
LM13  [ontwikkelaar] 11 sep om 3:14 
Origineel geplaatst door Woolf✔:
In this mod with the new mining turrets the captain does not follow the direct order to "mine resources in the sector." He finds an asteroid, approaches it, but does nothing. Unfortunately, without this order, the game loses all meaning.

There's something wrong with your modlist / save.

Mining order loops are something of a "core" gameplay feature.
Please check if you have "1.0 Order and Looping|" mod enabled from recommended mods collection:

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2935168176
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