Stellaris

Stellaris

62 ratings
[4.2] XHK Frameworld Extra Goodies
6
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
7.757 MB
Nov 3, 2023 @ 7:48pm
Dec 9 @ 11:26pm
46 Change Notes ( view )

Subscribe to download
[4.2] XHK Frameworld Extra Goodies

Description
//CURRENT STATUS//
Frameworld Tweaks compatbility is NOT guaranteed. Instead use my own frame update mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3615040887

Adds several new districts to the frameworld, as well as other upgrades

IMAGES MAY BE OUT OF DATE, BUT THE DESCRIPTION BELOW IS ALWAYS UPDATED

//FEATURES//
DISTRICTS
  • Storage District: Increases empire storage. Increases storage size based on integrated Kugelblitz level.
  • Knight District: When used with Decision Origins: Electric Boogaloo, to allow for a Knight Frameworld.
  • Resort District: Gives resort worker jobs, capped by the amount of outposts.
  • Museum District: Cap of 1, specifically made to hold only the museum buildings from the Grand Archive DLC
  • Thermotechnic Forum: With an infernal primary species or using the decision edict, can be built in VERY VERY LIMITED numbers.
  • Dark Matter District: Only available when the penrose upgrade is complete, adds dark matter weaver jobs.

DECISIONS / PLANETARY FEATURES
  • Enclave Integration: Can invite vanilla and modded enclaves to setup on the frame. (Salvagers and Shroudwalkers cannot be invited, yet.)
  • Giga / Megastructure Integraion: Many giga/megastructures can be integrated into the frame via decision.
  • Vivarium Section: Gives 100 Vivarium capacity.
  • Embassy Section: Gives 0.5 influence once your frame is large enough.
  • Moving Special Strategic Resources: Iodizium and Planetary Diversity Unique Worlds resources can be moved to the frame for limited production.

CIVICS
Adds a working Anglers civic for the frame. Read the tooltip of the civic in game for details.

//COMPATIBILITY AND LOAD ORDER//
OPTIONAL MODS

LOAD ORDER
  1. Requires Gigastructures
  2. Requires UIOD
  3. Requires https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3615040887 (Why isnt this link turning into text steam?? Its the link to XHK Frameworld 4.X Fix)
  4. Optional Decision Origins: Electric Boogaloo
  5. XHK Frameworld Extra Goodies

FAQ - READ ME
Is it compatible with BPV Reborn
- NO, and that is their job, not mine, to fix.
Automation Buildings are messed up
- Automation buildings are a bit of a pain code wise to setup without compatibility issues. PDX has teased some fixes for them in patch 4.3 so this is on hold until then.

CONTACT ME
You can contact me either through the comments below, or in my channel in the Gigastructures Discord[discord.gg]. IT IS MUCH EASIER TO FIND ME THERE THAN IN THE COMMENTS

TRANSLATIONS
Spanish by fedekk2014

//CREDIT//
  • The Gigastructures team, for creating the frameworld, and for creating the original art for several districts (embassy / storage), A special shoutout goes to TTFT, who answers all my questions!
  • Gatekeeper (PD unique worlds dev) - For allowing me to use some of his art for Planetary Diversity integration.
  • Paradox Dev Team, (for making stellaris duh) for creating the original art used in many districts / deposits.
  • Guys on The Gigastructures Discord - For giving me good ideas and feedback.
195 Comments
Xahkarias  [author] Dec 11 @ 5:43am 
@이사우로스: yes especially because bulk matter got more useful in Gigas and my numbers were high. I have plans to add an additional source of bulk matter at a very very small income.
이사우로스 Dec 11 @ 2:33am 
stellar plasma and planetary matter DISTRICTS removed?
Xahkarias  [author] Dec 9 @ 4:13am 
@Jill: I realize now what you're missing: The penrose upgrade requires not the penrose tech, but the tech after it, which in Gigas allows you to get more energy from your penrose sphere.
Xahkarias  [author] Dec 8 @ 8:15pm 
@Jill: Should be in your decisions on the frame itself, just like how it was in 3.14.
Jill Dec 8 @ 7:56pm 
how do i build a penrose sphere? i have the tech but its not in my decisions and i cant build it directly on the black hole.
christophercarter408 Dec 8 @ 7:12pm 
ah, i didnt know that the demesne districts from this mod, arent the same as the vanilla ones, figured they were so would work right away with only needing to change the building slot number.
Xahkarias  [author] Dec 8 @ 12:09pm 
@christophercarter408: Interesting mod, but it would require an extra overwrite to make their buildings compatible, and the modder did not include compatibility patches.
christophercarter408 Dec 8 @ 6:24am 
Do you think you can add more building slots to the knight district? There's a mod that adds special buildings only build able in the demesne district.
Xahkarias  [author] Dec 7 @ 5:21pm 
update v4p2u1:

Added Dark Matter district - available when Penrose upgrade is complete.
Fixed being able to spam add lunar fabricators.