Stellaris

Stellaris

[4.2] XHK Frameworld Extra Goodies
195 条留言
Xahkarias  [作者] 12 月 11 日 上午 5:43 
@이사우로스: yes especially because bulk matter got more useful in Gigas and my numbers were high. I have plans to add an additional source of bulk matter at a very very small income.
이사우로스 12 月 11 日 上午 2:33 
stellar plasma and planetary matter DISTRICTS removed?
Xahkarias  [作者] 12 月 9 日 上午 4:13 
@Jill: I realize now what you're missing: The penrose upgrade requires not the penrose tech, but the tech after it, which in Gigas allows you to get more energy from your penrose sphere.
Xahkarias  [作者] 12 月 8 日 下午 8:15 
@Jill: Should be in your decisions on the frame itself, just like how it was in 3.14.
Jill 12 月 8 日 下午 7:56 
how do i build a penrose sphere? i have the tech but its not in my decisions and i cant build it directly on the black hole.
christophercarter408 12 月 8 日 下午 7:12 
ah, i didnt know that the demesne districts from this mod, arent the same as the vanilla ones, figured they were so would work right away with only needing to change the building slot number.
Xahkarias  [作者] 12 月 8 日 下午 12:09 
@christophercarter408: Interesting mod, but it would require an extra overwrite to make their buildings compatible, and the modder did not include compatibility patches.
christophercarter408 12 月 8 日 上午 6:24 
Do you think you can add more building slots to the knight district? There's a mod that adds special buildings only build able in the demesne district.
Xahkarias  [作者] 12 月 7 日 下午 5:21 
update v4p2u1:

Added Dark Matter district - available when Penrose upgrade is complete.
Fixed being able to spam add lunar fabricators.
Xahkarias  [作者] 12 月 3 日 下午 5:31 
@Rybrik Roman: Amending my previous statement: Automation buildings will probably be broken until patch 4.3. PDX is teasing some fixes that would make it easier for automation buildings on the code side of things.
Xahkarias  [作者] 12 月 3 日 下午 4:46 
@Rybnik Roman: Known problem inherited from frameworld fix. I'm trying to find out a nice way of setting up automation buildings without overwriting everything.
Rybnik Roman 12 月 3 日 上午 11:49 
Hey, automation building is kinda broken, it doesn't have any upkeep
Xahkarias  [作者] 11 月 29 日 下午 7:47 
@fedekk2014: I put a link to your translation in the description, thanks!
Xahkarias  [作者] 11 月 29 日 下午 7:39 
BIG UPDATE:

Updated to 4.2, most features from 3.14 are back!
NOW REQUIRES XHK Frameworld Fix
Xahkarias  [作者] 11 月 10 日 下午 5:18 
@hali2000: under
hali2000 11 月 10 日 上午 11:30 
Do I need to put this under Frameworld tweaks or not?
alfharobby 11 月 8 日 上午 12:40 
so the code both refer itself as deposit huh, learn something new i guess.
Xahkarias  [作者] 11 月 7 日 下午 11:59 
@alfharobby: yes, but they are both called deposits in the code, so i tend to refer to them identically.
alfharobby 11 月 7 日 下午 11:34 
i thought Deposit were those resource number that could be exploit by building either mining or research station on its orbit.
Xahkarias  [作者] 11 月 7 日 下午 7:29 
@alfharobby: Technically a planetary feature is a deposit. All planetary features are defined as deposits.
alfharobby 11 月 7 日 下午 6:11 
honestly it still mind boggling to use Deposit & Planet Modifier instead of Planetary Feature :btd6crazed:

atleast i could starve off my crave with Frame World for now, thank you so much XD.
Xahkarias  [作者] 10 月 20 日 上午 2:22 
@Snail:
Put it below
Snail 10 月 20 日 上午 12:27 
Excuse me you beautiful bean, Should this go above ofr below frameworld tweaks?
Xahkarias  [作者] 10 月 19 日 上午 9:40 
@alpharobby right I forgot to hit enter before I turned off my pc

This is updated specifically for frameworld tweaks, the changelog is here https://github.com/Xahkarias/XHK_Voidframe_Extra_Districts/releases/tag/v4p1b0
alfharobby 10 月 19 日 上午 9:34 
Me Being Happy watching Frameworld Extra Goodies being Updated:steamhappy:.
Me Being Sad to find out no Frameworld Origin:steamsad:.
Me Being Confuse about what this update about since there's no mention at Change Notes?:steamfacepalm:

oh so the mod update being put on the description huh:steammocking:
Xahkarias  [作者] 10 月 4 日 下午 2:46 
@kman11000: if you delete the file "zzzzzzzzzzzzzzzzz_Xhk_voidframe_override.txt" then it'll work with frameworld tweaks.
kman11000 10 月 4 日 上午 10:40 
Since we are still waiting on a potential Frameworld 4.x update, are there any plans to attempt to use alternatives that temporarily pushed Frameworld to 4.0 like ! frameworld tweaks by lyra-tcm (unsure if it also covers 4.1 as it wasn't on the mod page itself)?
Xahkarias  [作者] 9 月 29 日 下午 12:07 
@fedekk2014: Gigas hasn't updated frameworld for 4.X yet, but I'm keeping an eye for when it does
fedekk2014 9 月 29 日 上午 10:55 
update?
kman11000 5 月 15 日 下午 7:38 
That's fair. Still kinda sad though as I enjoy frameworld quite a bit (I like building tall versus wide and frameworld is peak that imo). Thanks for the info regardless. Crazy to see the level of reworks we got in general for pops/districts/jobs with 4.0
Xahkarias  [作者] 5 月 15 日 下午 7:25 
@kman11000: There's nothing concrete, but last I heard, Frame will be near the end of the todo list due to how it needs to do a lot of changes with districts and zones. Zones are also really difficult to mod currently without compatibility issues, so it 100% has to wait until PDX fix that
kman11000 5 月 15 日 下午 3:58 
Figured it would take a bit but they are skipping frameworld in 4.0 and doing it in 4.1? I'm not in anything that gets info for their times/progress (usually use mod comments for it but Giga's is off).
Xahkarias  [作者] 5 月 13 日 下午 3:46 
Yep, gotta wait until Gigas re-adds frame for 4.1
topher.s.g 5 月 12 日 下午 6:13 
I can only imagine any update to this will have to come after Gigas actually gets frameworlds working
kman11000 5 月 12 日 上午 11:29 
Is work already ongoing towards getting Frameworlds + their related goodies updated to 4.0? I figure it is a nightmare given how much 4.0 changed pops + jobs + districts and wish any working on it lucky in sorting through it all.
Xahkarias  [作者] 3 月 20 日 下午 6:45 
@GabeC1997: It should provide at the minimum a knight commander job. Hmm, are you running ACOT + associated patch mods or is this a no ACOT run?
GabeC1997 3 月 20 日 下午 4:20 
Is the Frameworld Order's Keep supposed to provide any starting jobs or is this some weird bug?
Xahkarias  [作者] 2 月 23 日 下午 6:37 
@Graepix: Great idea, I have some funny ideas. Sadly I am quite busy for the next few months, and with 4.0 on the horizon, I'm freezing active development until then (since I'll have to rewrite everything then). But it is 100% going on my todo list
Graepix 2 月 23 日 下午 4:16 
I'm probably the only person who'd ever use this feature, but would it possible to make it so that pre-sapients could be relocated to the frameworld? You can't abduct pre-sapients and frame outposts just destroy them, so there's currently no way to get non-devolved pre-sapients on the frame.
Xahkarias  [作者] 2 月 18 日 下午 4:01 
@Tibs: I'll assume it as a random bug, since I haven't had anyone report an issue with that system yet, but I'll see if its reported more
Tibs 2 月 15 日 下午 2:43 
Thanks for the console command. I hadn't integrated any megas at this point and I had only been doing normal frameworld upgrades. I had the option to build a grand archive at the frameworld but I hadn't started it. I think suspect the grand archive or the planetary wonders mod was causing the issues, as I hadn't had this problem on previous runs and those were the only new things I was playing with.
Xahkarias  [作者] 2 月 15 日 上午 10:44 
@Tibs: That means that one of the flags wasnt properly removed. Have only the planet UI open and then type this console command 'effect remove_planet_flag = frameworld_upgrade' . That will fix the issue. What was the last mega that you integrated / last frame upgrade?
Tibs 2 月 15 日 上午 10:19 
For some reason I can't integrate megastructures. Says 'Requires no major upgrade project in progress' but I have no upgrades in progress. Not sure if other mod causing issue
Xahkarias  [作者] 2 月 8 日 下午 6:03 
@Salem727: Looks like on Jan29th fireprince removed individualist machines from being able to take toxic god. makes me sad too tbh
Salem727 2 月 8 日 下午 5:36 
Gotcha thanks for the replies homie
Xahkarias  [作者] 2 月 8 日 下午 4:41 
@Salem727: Strange, I did a lot of my testing in the past as an individualist machine, I can confirm the issue in a bit, but its 99.9% not something on my end, as daemonic incursion is in charge of all the setup.
Salem727 2 月 8 日 下午 2:47 
Yeah it's only showing overtuned if my species has the machine trait regardless of gestalt or not.
Xahkarias  [作者] 2 月 8 日 下午 2:40 
@Salem727: The daemonic incursion setup event doesnt have that as an option? It was only overtuned?