Stellaris

Stellaris

55 个评价
Frameworld Extra Goodies
6
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
6.940 MB
2023 年 11 月 3 日 下午 7:48
10 月 19 日 上午 7:44
43 项改动说明 ( 查看 )

订阅以下载
Frameworld Extra Goodies

描述
//CURRENT STATUS//
This is an update to make it work with Frameworld Tweaks. I had to tear out some stuff to get this to work, a full update will be here when the frame is officially updated

THE INFO BELOW IS OUT OF DATE UNTIL THE FRAME IS OFFICIALLY UPDATED

Adds nine (for now) new districts to the frameworld, as well as multiple deposits and other upgrades

IMAGES MAY BE OUT OF DATE, BUT THE DESCRIPTION BELOW IS ALWAYS UPDATED

I ran out of space for the detailed feature list, FEATURE LIST is on the discussions page.

//FEATURES//
DISTRICTS
  • Storage District: Increases empire storage.
  • Embassy District: Makes small amounts of influence.
  • Astral District: Makes some astral threads.
  • Knight District: When used with Daemonic Incursion, to allow for a Knight Frameworld.
  • Planetary Mass District: Creates small amounts of planetary mass through lots of resources.
  • Stellar Plasma District: Creates small amounts of stellar plasma through lots of resources. Needs Stellar Manipulation)
  • Dark Matter District: Makes some dark matter. Disabled if ACOT is installed.
  • Living Metal District: makes some living matter.
  • Matrioshka Brain District: Expensive, but can increase Matrioshka brain uplink empire cap.
  • Nanite District: Makes nanites, needs Nanite Expansion Continued.

DECISIONS / DEPOSITS
  • Enclave Integration: Can invite vanilla and modded enclaves to setup on the frame. (Salvagers and Shroudwalkers cannot be invited, yet.)
  • Giga / Megastructure Integraion: Many giga/megastructures can be integrated into the frame via decision. See full feature list for list.
  • Resort Section: Can setup a resort on the Frame which gives resort jobs based on the number of outposts.
  • Mutagenic Spa Section: Can setup extra mutagenic spa jobs.
  • Battle Thrall Section: Can setup battle thrall jobs and army experience bonus like the Thrall world.
  • Vivarium Section: Gives 100 Vivarium capacity.
  • Moving Special Strategic Resources: Iodizium and Planetary Diversity Unique Worlds' resources can be moved to the frame for limited production.

PSUEDO-ORBITAL RING
Adds my own orbital ring variation, with unique modules and buildings specifically for the Frame.

CIVICS
Adds a working Anglers civic for the frame. Read the tooltip of the civic in game for details.

//COMPATIBILITY AND LOAD ORDER//
OPTIONAL MODS

LOAD ORDER
  1. Requires Gigastructures
  2. Optional mods here
  3. Optional (highly recommended - NEEDED IF ACOT IS INSTALLED) Voidframe
  4. (PLACE MY MOD HERE)

FAQ - READ ME
I CANT SEE SOME DISTRICTS
- Sadly, using any UI mod that looks like Bigger Planet View (or Dirty Fix), caps the number of district types to 24-26. This will cause problems for this mod, and Voidframe as well. If you want more building slots, but still want to see your districts, use my UIOD patch
SAFE TO ADD MID GAME
- Yep, but you will be missing the global flag. However, nothing else relies on this global flag so it should be good.

CONTACT ME
You can contact me either through the comments below, or in my channel in the Gigastructures Discord[discord.gg]. IT IS MUCH EASIER TO FIND ME THERE THAN IN THE COMMENTS

//CREDIT//
  • Megumin, for creating Voidframe and modifying all the ACOT district images for this mod.
  • The Gigastructures team, for creating the frameworld, and for creating the original art for several districts (embassy / storage), A special shoutout goes to TTFT, who answers all my questions!
  • Gatekeeper (PD unique worlds dev) - For allowing me to use some of his art for Planetary Diversity integration.
  • Yanz - The upgraded storage script is based on his mod.
  • Paradox Dev Team, (for making stellaris duh) for creating the original art used in many districts / deposits.
  • Guys on The Gigastructures Discord - For giving me good ideas and feedback.

I ran out of space for the detailed feature list, FEATURE LIST is on the discussions page.
172 条留言
Xahkarias  [作者] 10 月 20 日 上午 2:22 
@Snail:
Put it below
Snail 10 月 20 日 上午 12:27 
Excuse me you beautiful bean, Should this go above ofr below frameworld tweaks?
Xahkarias  [作者] 10 月 19 日 上午 9:40 
@alpharobby right I forgot to hit enter before I turned off my pc

This is updated specifically for frameworld tweaks, the changelog is here https://github.com/Xahkarias/XHK_Voidframe_Extra_Districts/releases/tag/v4p1b0
alfharobby 10 月 19 日 上午 9:34 
Me Being Happy watching Frameworld Extra Goodies being Updated:steamhappy:.
Me Being Sad to find out no Frameworld Origin:steamsad:.
Me Being Confuse about what this update about since there's no mention at Change Notes?:steamfacepalm:

oh so the mod update being put on the description huh:steammocking:
Xahkarias  [作者] 10 月 4 日 下午 2:46 
@kman11000: if you delete the file "zzzzzzzzzzzzzzzzz_Xhk_voidframe_override.txt" then it'll work with frameworld tweaks.
kman11000 10 月 4 日 上午 10:40 
Since we are still waiting on a potential Frameworld 4.x update, are there any plans to attempt to use alternatives that temporarily pushed Frameworld to 4.0 like ! frameworld tweaks by lyra-tcm (unsure if it also covers 4.1 as it wasn't on the mod page itself)?
Xahkarias  [作者] 9 月 29 日 下午 12:07 
@fedekk2014: Gigas hasn't updated frameworld for 4.X yet, but I'm keeping an eye for when it does
fedekk2014 9 月 29 日 上午 10:55 
update?
kman11000 5 月 15 日 下午 7:38 
That's fair. Still kinda sad though as I enjoy frameworld quite a bit (I like building tall versus wide and frameworld is peak that imo). Thanks for the info regardless. Crazy to see the level of reworks we got in general for pops/districts/jobs with 4.0
Xahkarias  [作者] 5 月 15 日 下午 7:25 
@kman11000: There's nothing concrete, but last I heard, Frame will be near the end of the todo list due to how it needs to do a lot of changes with districts and zones. Zones are also really difficult to mod currently without compatibility issues, so it 100% has to wait until PDX fix that