Garry's Mod

Garry's Mod

Motion Blur (Shader)
50 opmerkingen
3 dec om 8:29 
Hope this guy won't turn all-Glue Library.
Awesome work, thank you very much.
John Death Stranding 2 dec om 17:09 
i love yoiu
mingebag 2 dec om 5:59 
YES GIB ME THE MOTION BLUR *CHUGS MOTION BLUR* GIVE MORE:steamhappy::steamsalty::steamthis:
melon 2 dec om 5:05 
what is that map
Attention Horse 1 dec om 15:14 
The effect doesn't seem to get applied with this addon: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2840019616

It DOES work in third person and in a vehicle in first person, but the moment I go back in first person on foot the effect disappears. As in like it is not activated at all.

In fact when I activate this shader, it makes the head bobbing effect faster. Kinda weird.
Jolly Scrunk 1 dec om 14:30 
i hope it may help to find what causing the problem
Jolly Scrunk 1 dec om 14:28 
mwbase seem to work on occasion, it seems tied to optics and holographic optic enables motion blur as normal
TheDarkSentinel 1 dec om 12:15 
is per object or per pixel motion blur possible in gmod?
placeholder 1 dec om 9:12 
@Evgeny Akabenko, i meant addon ones like simfphys, glide and lvs, sorry for being vague
Evgeny Akabenko  [auteur] 1 dec om 1:39 
:steammocking:
Ajiliffe 1 dec om 0:52 
default motion blur is not enough for me, i dont even feel it, so much so, that i sometimes forget that source engine even has a built in one
Evgeny Akabenko  [auteur] 1 dec om 0:44 
@Ajilifee default motion blur
Ajiliffe 1 dec om 0:10 
i want everything blurred, is there another shader like this?
Evgeny Akabenko  [auteur] 30 nov om 23:47 
@placeholder common vehicle base already supported.

Glide maby next
Yakubthecreator6600 30 nov om 15:56 
what is the map
placeholder 30 nov om 12:25 
will you add compatibility with common vehicle bases?
Sato 30 nov om 11:21 
Glide cars do not have a mask and get blurred even when you're in a Glide vehicle
bobthegoat Jr 30 nov om 7:12 
nice
Kalande 30 nov om 6:21 
map name?
Mal0 30 nov om 5:52 
Dude you ♥♥♥♥♥♥♥ rule
Evgeny Akabenko  [auteur] 30 nov om 3:22 
In general, if there's someone experienced with MW base, we could work together on the adaptation. Or someone could work with its developers. That would be ideal.
Evgeny Akabenko  [auteur] 30 nov om 3:22 
I'd like to adapt the MW base, but I'd have to dig into the code and suggest new features. Overall, I have a poor track record with MW base.
Evgeny Akabenko  [auteur] 30 nov om 3:20 
MW base is the hardest to adapt shaders to. It starts with the code and ends with feedback from the developers.

With ARC9, for example, they helped me the same day and were very responsive. With MW, it's much harder to contact and get a response.
Jolly Scrunk 30 nov om 1:39 
brokey on mwbase but works through scopes
Kalande 29 nov om 23:59 
pls map name
Evgeny Akabenko  [auteur] 29 nov om 17:23 
GM++ compatibility fixed
Evgeny Akabenko  [auteur] 29 nov om 17:12 
@Nick cloud shader hidden for remaking
MilkyWay 29 nov om 16:22 
Paralex Cubemaps plz
Nick 29 nov om 16:12 
Where are the clouds shader
Evgeny Akabenko  [auteur] 29 nov om 15:04 
what is GM++. share link to addon
Threepeater 29 nov om 13:13 
Are there effects this man can't do!?
soggy cereal 29 nov om 10:53 
would there be an option to disable this with mw sweps since it causes clipping issues n stuff
JordyPorgie 29 nov om 10:35 
I’ve had the same issue with GM++ too.
Only disabling the neck fx makes it work for now.
Jolly Scrunk 29 nov om 7:25 
Conflict with gm++ no errors but freezes view
Modern 28 nov om 19:03 
thank YOU!!! amazing creator
Evgeny Akabenko  [auteur] 28 nov om 15:55 
@Modern fixed. thanks :HeartPix:
Modern 28 nov om 13:20 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2316713217&searchtext=player+speed
its this one here, something with both having motion blur. This is the LUA error on their thing
[Player Speeds Changer 2.0 [REUPLOAD]] lua/autorun/client/cl_spsc.lua:555: attempt to call global 'DrawMotionBlur' (a nil value)
stack traceback:
lua/autorun/client/cl_spsc.lua:555: in function 'func'
lua/gmpp/hook.lua:347: in function 'run_hooks'
lua/gmpp/modules/client/postfx/init.lua:484: in function <lua/gmpp/modules/client/postfx/init.lua:472>
[C]: in function 'xpcall'
lua/gmpp/hook.lua:407: in function 'trusted_call'
lua/gmpp/hook.lua:461: in function <lua/gmpp/hook.lua:460>

1. errorf - lua/gmpp/init.lua:559
2. trusted_call - lua/gmpp/hook.lua:408
3. unknown - lua/gmpp/hook.lua:461
Evgeny Akabenko  [auteur] 28 nov om 12:28 
share addon link
Modern 28 nov om 11:55 
conflicts with the addon "player speed" :(
Jolly Scrunk 28 nov om 10:18 
can i have viewmodel self shadowing now
bulkmoerls 28 nov om 5:59 
WAIT

OH MY GOD

ITS...FINALLY HERE!
kazarei 28 nov om 5:55 
ахуенно
TheDarkSentinel 28 nov om 0:59 
oh man i was waiting for good motion blur shader for a long time now i wish motion blur could be applied on weapons and skybox for better immersion
Блютуз говноед 27 nov om 22:33 
Я только зашел в воркшоп чтобы найти аддон на моушен блюр, так как меня не устраивал решейд, и тут сразу ты попадаешься
Dude_Floatian 27 nov om 21:25 
Evengy you did it again!
SYBERPUNK 27 nov om 17:57 
Just what i was looking for! :lbr_celestial:
Oggydoggy15 27 nov om 13:46 
epic
podzmir 27 nov om 13:18 
Holy peak:GDEasy: