Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem






Awesome work, thank you very much.
It DOES work in third person and in a vehicle in first person, but the moment I go back in first person on foot the effect disappears. As in like it is not activated at all.
In fact when I activate this shader, it makes the head bobbing effect faster. Kinda weird.
Glide maby next
With ARC9, for example, they helped me the same day and were very responsive. With MW, it's much harder to contact and get a response.
Only disabling the neck fx makes it work for now.
its this one here, something with both having motion blur. This is the LUA error on their thing
[Player Speeds Changer 2.0 [REUPLOAD]] lua/autorun/client/cl_spsc.lua:555: attempt to call global 'DrawMotionBlur' (a nil value)
stack traceback:
lua/autorun/client/cl_spsc.lua:555: in function 'func'
lua/gmpp/hook.lua:347: in function 'run_hooks'
lua/gmpp/modules/client/postfx/init.lua:484: in function <lua/gmpp/modules/client/postfx/init.lua:472>
[C]: in function 'xpcall'
lua/gmpp/hook.lua:407: in function 'trusted_call'
lua/gmpp/hook.lua:461: in function <lua/gmpp/hook.lua:460>
1. errorf - lua/gmpp/init.lua:559
2. trusted_call - lua/gmpp/hook.lua:408
3. unknown - lua/gmpp/hook.lua:461
OH MY GOD
ITS...FINALLY HERE!