RimWorld

RimWorld

Replace Stuff - Continued
1,072 Comments
牢哇 7 hours ago 
Thank you sir
Maya Dec 4 @ 10:11pm 
@Meme Goddess Don't worry, it's definitely the other mods at fault not this one. XD
life4trinity Dec 4 @ 9:26pm 
WHY IS THIS NOT IN THE BASE GAME?!
cuuva Dec 1 @ 7:44pm 
Thank you
Meme Goddess  [author] Nov 30 @ 7:02pm 
@Olmec CH ~ I've added it to my list to take a look at <3
Olmec CH Nov 30 @ 5:51pm 
The auto-bridge functionality seems to allow building a heavy bridge without the heavy bridge research.

Did a tribal start and trying to build a steel wall over water placed a blueprint for heavy bridges that my pawn was able to work on, despite only having the default tribal research.
Meme Goddess  [author] Nov 30 @ 3:11pm 
@Maya ~ Let me know if you need any help with any of those conflicts ^.^

@Conit ~ Haha, ok ^.^ Glad to hear it's fixed regardless

@blazescott202 ~ I'll give it a try and see if I can replicate the issue
blazescott202 Nov 30 @ 3:01pm 
The wall mounted cooler from Vanilla temperature expanded does not let you build it with since the pawn will break the wall you try to put it on to "replace" it with the cooler
Conit Nov 30 @ 10:34am 
Nvm my version of the mod was just outdated
Conit Nov 30 @ 10:31am 
Having issue where pawns cannot exit the starting drop pods and terrain seems to spawn without any plants or trees.

Getting this warning spammed:
Trying to get valid region at (13, 0, 241) but RegionAndRoomUpdater is disabled. The result may be incorrect.

It happens with just this mod and harmony enabled so it's not a conflict. I don't have the Odyssey DLC so that may be relevant.
Maya Nov 30 @ 4:42am 
Yup, but it seems to have been removed from the Steam workshop, also replacing it with this one seems to have greatly offended Rimworld in such a way other mods are now conflicting when they shouldn't. XD
Meme Goddess  [author] Nov 30 @ 3:11am 
@Maya ~ I wasn't aware there was another fork O.o
Maya Nov 30 @ 2:58am 
Was about to comment on issues I've been having, but realized I'm using someone else's fork, maybe switching back over to this one now that it's been updated to 1.6 will fix the issues. XD
plastmastick Nov 30 @ 12:27am 
@Meme Goddess
o7 :FastFood:
Meme Goddess  [author] Nov 29 @ 11:55pm 
@plastmastick ~ Omg, found the issue ^.^ It only happens if VFE Power is not also installed. I'll get a fix out soon for it
plastmastick Nov 29 @ 11:41pm 
@Meme Goddess
Error after the loading screen, I did not observe it in the game. In fact, it's most likely a mistake when replacing one of the items from Helixien Gas Expanded.

I use Mod Error Check to search for possible errors

Anyway, it doesn't look critical, but there is some kind of bug.

Add mod list to gist comments
https://gist.github.com/plastmastick/ef720eec4920a86d9d0b8dc6e0be0637
UnoTheCard Nov 29 @ 4:02pm 
o7
Jordi_NL Nov 29 @ 1:59pm 
o7 Uuugggg thank you for the great mods you provided to the community. May you rest in peace.
Epic Mushroom Nov 29 @ 3:55am 
O7
Meme Goddess  [author] Nov 27 @ 9:24pm 
@Uhthis ~ <3

@plastmastick ~ I can't replicate the issue, it might be a mod conflict or is just difficult to reproduce. Can you let me know when the issue happened?

@Mechanomical ~ I don't get that issue, can you give more details as to how it's happening? It's possible it's a mod conflict though, so a mod list (RimSort via rentry) would be really helpful
plastmastick Nov 27 @ 12:04am 
Error if load with VE Helixien Gas Expanded

https://gist.github.com/plastmastick/ef720eec4920a86d9d0b8dc6e0be0637
Mechanomical Nov 26 @ 11:05pm 
The error in question
Sayuri started 10 jobs in one tick. newJob=Deconstruct (Job_553099) A = Thing_SmoothedGranite215425 jobGiver=RimWorld.JobGiver_Work jobList=(Deconstruct (Job_553069) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553072) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553075) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553078) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553081) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553084) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553087) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553090) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553093) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553096) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553099) A = Thing_SmoothedGranite215425)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
etc.
Mechanomical Nov 26 @ 10:07pm 
A problem occurs wth smoothed rock wall that causes a pawn to load 10 job types at once, I believe the problem is that your code considers it something constructed and tries to deconstruct it when it's just a mineable wall.
Uhthis Nov 25 @ 10:28pm 
Folks who keep mods updated and help keep beloved content around are genuinely awesome, gotta love the Rimworld modding community!
The Dutchman Nov 25 @ 8:19pm 
@elijahtstelly Wrong mod
elijahtstelly Nov 23 @ 3:22pm 
RIP o7
Meme Goddess  [author] Nov 19 @ 8:40pm 
I've released the fix again, it shouldn't have a problem now ^.^
Meme Goddess  [author] Nov 19 @ 12:37am 
@Unordinal ~ Omg you're so right, I know how to fix it ^.^ Thank you <3 Will release the update again tomorrow
addictedtotanks Nov 18 @ 11:45pm 
For what its worth, regarding what Unordinal said, I myself don't have Odyssey and copped this error, so he could be on to something.
Unordinal Nov 18 @ 10:13pm 
Can't look into it much since I'm about to head to bed, nor am I experienced with how RimWorld handles DLC things, but perhaps it could be due to 'TerrainDefOf.Substructure' being null if Odyssey is not owned/loaded? If so, a quick check for 'ModsConfig.OdysseyActive' beforehand could hopefully fix it.
Meme Goddess  [author] Nov 18 @ 9:28pm 
@-=GoW=-Dennis ~ Worst part is I'm not really sure why it did >.<
-=GoW=-Dennis Nov 18 @ 9:03pm 
Sorry to hear the fix caused such issues. Hope you can figure out a different way.
addictedtotanks Nov 18 @ 6:09pm 
Perfect, worked this time round! Thank you
Meme Goddess  [author] Nov 18 @ 6:01pm 
I've reverted the recent update, as it seems to have been conflicting with something for quite a few people. If you are still having an issue with things not loading, please verify your game files to force Steam to download the current version of the mod ^.^
Meme Goddess  [author] Nov 18 @ 5:48pm 
@addictedtotanks ~ Can you verify your game files and try again? <3
addictedtotanks Nov 18 @ 5:47pm 
Oh yeah, me too. This updated and murdered my saves bad. half of everything is gone and trying to build something removes the ui.
Verified my files to no luck.
dcrookston Nov 18 @ 5:08pm 
Having the same problem -- half my base is gone XD

I posted a discussion about it so we don't have to spam the comments section.
Meme Goddess  [author] Nov 18 @ 5:03pm 
@lizzie ~ I've released a fix for that issue now, can you verify your game files to force it to update and try it again for me? ^.^
Meme Goddess  [author] Nov 18 @ 4:57pm 
That's related to an update I just made O.o Wasn't aware it could be null at all, but I'll release a fix
lizzie Nov 18 @ 4:51pm 
idk if im being stupid but a bunch of my stuff didn't load in. only had this issue tonight as been playing the colony for a few days now and every other time it loaded in fine.

i get this in debug

Exception spawning loaded thing GeothermalGenerator47628: System.TypeInitializationException: The type initializer for 'Replace_Stuff.PlaceBridges.BridgelikeTerrain' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object

hoping there's an easy fix, but either way thank you for trying to keep this mod compatible :)
Meme Goddess  [author] Nov 18 @ 3:45pm 
@-=GoW=-Dennis ~ I've released a fix for that, it no longer sees grav substructure as a valid bridge to use ^.^ Verify your game files to force it to download the update
Wihnty Nov 18 @ 9:05am 
sad to hear
-=GoW=-Dennis Nov 17 @ 7:07pm 
I do have the materials necessary for all three bridge types I mentioned and was able to build all three of them manually at both the Shallow and the Chest-Deep Moving Water.
-=GoW=-Dennis Nov 17 @ 7:02pm 
I saw someone reporting this for the beta of Vanilla Gravships Expanded, but have noticed this already a while ago and don't run that beta in my save, so I suggested the reporter there to also report it here.

In my case it's Shallow and Chest-Deep Moving Water. I have unlocked normal and heavy bridges as well as the bridges from Vanilla Furniture Expanded - Architect. I do not use any other mods to add bridges.
Meme Goddess  [author] Nov 17 @ 6:01pm 
@-=GoW=-Dennis ~ Oh, interesting. Is it shallow or deep water? Perhaps gravship structure is the only valid "bridge"?
-=GoW=-Dennis Nov 17 @ 7:39am 
For some reason, when trying to place something on water it doesn't place a bridge below as expected, but gravship substructure. Maybe you could look into that?
arkangyl88 Nov 15 @ 9:01pm 
RIP o7

Doin God's work maintaining this
TD_Yodazk Nov 13 @ 11:43am 
o7
522143342 Nov 13 @ 9:25am 
o7
TaLvYsH Nov 13 @ 9:08am 
o7