边缘世界 RimWorld

边缘世界 RimWorld

Replace Stuff - Continued
949 条留言
Meme Goddess  [作者] 11 小时以前 
@wangbin1930 ~ What's a shooting wall?
wangbin1930 11 小时以前 
Retain the way to generate new blueprints on buildings and build them
wangbin1930 11 小时以前 
I can't replace a normal wall with a shooting wall
Bob-Engelbert 10 月 1 日 上午 6:45 
The Replace order doesn't seem to take into consideration whether you know something exists, which for example means that you can pinpoint the exact location and shape of ancient threats deep inside mountains, or the layout of derelict labs.
SomeRomanianGuy 10 月 1 日 上午 6:22 
Could you add a wide version of the over-wall vent?
GULÉ🏠 9 月 30 日 上午 10:04 
Yup, it is THIS mod, removing it removed all the red errorsfdetrg
GULÉ🏠 9 月 30 日 上午 8:18 
Is this mod throwing red errors?

https://gist.github.com/HugsLibRecordKeeper/d69913acdd6d763e6582a9318c7e7cf7

Building a bed on top of existing bed.
Vladmirangel 9 月 30 日 上午 6:41 
Odd bug encountered. So recently i could not deconstruct stuff in my game because my builders get stuck doing "standing". Gonna just skip over most of the testing i did. But i disabled my mods one by one until the bug disappeared. And the bug disappeared when i removed this mod.

So yeah, something about this mod is preventing me from deconstructing Though constructing and replacing are working fine. Could be a mod conflict as well somewhere since i have a lot of mods.
CrimsonKnight 9 月 30 日 上午 3:38 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3455529827
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3343888138&searchtext=more+grouped+buildings
These two mods (effectively the same mod)—

—or possibly their dependent mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2864015430

—do not function with this mod enabled. Not sure if there's anything you can do on your end. Thought I should bring it up. :)
Cypress, Master Spy of IKEA 9 月 29 日 下午 8:14 
I can confirm, Gloomy Furniture was the culprit. Had issues getting pretty much everything to work, took it out? I can replace walls, I can replace doors, everything's working. Can provide my modlist if that's also needed.
Duane Dibbley 9 月 29 日 下午 3:56 
It looks like the problem is with Gloomy Furniture. Shame. I really liked the wall light it added.
Meme Goddess  [作者] 9 月 27 日 下午 5:32 
@HazeyInDaHead ~ I'm so confused, I've downloaded your mod list and am testing it on my laptop. Everything works completely fine. No error on startup, can replace everything with everything, including rustic and sterile walls. I did notice you have "Replace Stuff Mod Compatibility", you should remove that, as it's compatibility has been rolled into this mod and improved for 1.6.

Not sure where to go with testing this further, perhaps you can add me and we can talk more about it and try to narrow the issue down ^.^
HazeyInDaHead 9 月 27 日 上午 8:18 
The mod works with vanilla items but seems to have stopped being compatible with many mod items. The sterile wall example I have is from VE Medical Module and Im pretty sure it was working up until I had to reinstall all my mods and start fresh.

I thought this was a 'me' problem but it seems an update broke compatibility somehow.
Meme Goddess  [作者] 9 月 27 日 上午 1:06 
@Duane Dibbley ~ Does the issue happen with just this mod installed?
Duane Dibbley 9 月 26 日 下午 5:10 
I seem to be having a similar problem to everyone else. I can replace stuff over vanilla walls or regular rock walls but that's it. It won't let me replace any other sort of wall or structure, vanilla or otherwise. And I don't get any errors either, it just says "Space already occupied."
HazeyInDaHead 9 月 26 日 下午 4:48 
@meme Goddess - No its a similar issue as RheaRhe and Im also seeing a red error instantiating replace stuff mod on startup, same list as earlier.

I used to also be able to replace rustic walls with normals and the other way around. I thought sterile wall was vanilla haha
Loathsome Fungus 9 月 26 日 下午 4:07 
Wait he died? Fuckin a, that really sucks. Cheers for keeping it updated.
Meme Goddess  [作者] 9 月 26 日 上午 5:52 
@RheaRhe ~ Do you happen to have Gloomy Furniture? It has a patch that breaks this mod's replace feature.

@HazeyInDaHead ~ Appreciate the mod list ^.^ Is it just the sterile wall? If so, I'll probably need to add compat for it
RheaRhe 9 月 26 日 上午 1:24 
am i just missing something here? No errors or anything but anytime i try to lay a wall or door over an existing wall or door it says space occupied
HazeyInDaHead 9 月 25 日 下午 1:10 
@meme goddess - Im having an issue where I cant replace a stone wall with a sterile wall, is that normal??

The blueprint turns red like vanilla but I can still build over things like chunks and trees. Any idea whats causing that?

Rentry list - https://rentry.co/ercgxv8m
Meme Goddess  [作者] 9 月 24 日 上午 1:23 
@Erequas ~ If you send me a mod list (exported with RimSort via rentry) then I can take a look at it ^.^
Erequas 9 月 23 日 下午 3:54 
I'm running into a problem where none of the rock chunks, plants, or trees are rendering properly, and its causing a significant enough amount of lag that it sometimes crashes if I zoom out too fast. I am going to play around with my mod order as I don't see anything recent in the comments about this.
Meme Goddess  [作者] 9 月 23 日 下午 2:50 
Yeah, please start a discussion for an error like that. Also I need information about how/when it happens, the stack alone isn't helpful ^.^
Babaloo321 9 月 23 日 下午 1:49 
Bro, posting all that just spams the page lol, start a new discussion thread instead.
不善言辞钟表头 9 月 21 日 下午 8:50 
Replace_Stuff.NewThing.RememberWasNewThing:Prefix(Frame __instance)
at RimWorld.JobDriver_ConstructFinishFrame+<>c__DisplayClass8_0.<MakeNewToils>b__1 (System.Int32 delta) [0x001a7] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER OskarPotocki.VEF: IEnumerable`1 VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_TickAction_Patch:Transpiler(IEnumerable`1 codeInstructions, MethodBase method)
at Verse.AI.JobDriver.DriverTickInterval (System.Int32 delta) [0x0009f] in <24d25868955f4df08b02c73b55f389fe>:0
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch2(System.String)
[Core, Assembly-CSharp.dll] Verse.AI.JobUtility.TryStartErrorRecoverJob(Verse.Pawn pawn, System.String message, System.Exception exception, Verse.AI.JobDriver concreteDriver)
不善言辞钟表头 9 月 21 日 下午 8:50 
<24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.CompQuality.SetQuality (RimWorld.QualityCategory q, System.Nullable`1[T] source) [0x00027] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.Frame.CompleteConstruction (Verse.Pawn worker) [0x0017c] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER Uuugggg.rimworld.Replace_Stuff.main: IEnumerable`1 Replace_Stuff.DestroyedRestore.ReviveBuilding:Transpiler(IEnumerable`1 instructions, MethodBase mb, ILGenerator ilg)
- TRANSPILER OskarPotocki.VEF: IEnumerable`1 VEF.Pawns.VanillaExpandedFramework_Frame_CompleteConstruction_Patch:Transpiler(IEnumerable`1 codeInstructions)
- PREFIX Uuugggg.rimworld.Replace_Stuff.main: Boolean Replace_Stuff.Virtualize_CompleteConstruction:Prefix(Frame __instance, Pawn worker)
- PREFIX Uuugggg.rimworld.Replace_Stuff.main: Void
不善言辞钟表头 9 月 21 日 下午 8:49 
Exception in JobDriver tick for pawn DMS_Mech_ShaftWorker768476 driver=JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_2627422) A = Thing_Frame_Bed2130752 Giver = JobGiver_Work [workGiverDef: ConstructFinishFrames])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4B7CF105]
at Verse.Grammar.GrammarUtility+<RulesForPawn>d__1.MoveNext () [0x00149] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.Tale_SinglePawn+<SpecialTextGenerationRules>d__10.MoveNext () [0x00082] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.Tale+<GetTextGenerationRules>d__29.MoveNext () [0x00151] in
Meme Goddess  [作者] 9 月 19 日 下午 10:51 
I'll add it to my todo list ^.^
Poindexter1985 9 月 19 日 下午 9:04 
@Meme Goddess - I think that would be a good change. The original author can be well-acknowledged and linked in the description. It's a minor usability issue as it stands, because it's certainly not where the end user is expecting or wanting to go when they open the linked URL from a mod manager.
Meme Goddess  [作者] 9 月 19 日 下午 8:06 
@Poindexter1985 ~ Originally it was left like that intentionally, but I have been thinking of going and changing it due to how many people have brought it up
Poindexter1985 9 月 19 日 下午 7:18 
Is the URL in the About.xml file for this (and your other Continued mods) meant to point to Uuugggg's profile? That normally links to the workshop page for the actual mod.
Robob 9 月 19 日 上午 12:42 
Robin Banks 9 月 19 日 上午 12:07 
the mod is alive.... amen!!!

not a big fan of mods unlike others that need to overblow their game with a couple hundreds of mods, but this one....this one is essential to me. THANK YOU.
Meme Goddess  [作者] 9 月 18 日 下午 5:33 
@Robob ~ The mod called "wall corners"? I can add it to the list ^.^
Robob 9 月 18 日 上午 10:39 
Could you please add compatibility for "wall corners"? I'd like to be able to replace walls with beveled ones and vice versa
Meme Goddess  [作者] 9 月 18 日 上午 1:18 
I wouldn't mind taking a look at them if you want to send logs ^.^
Nik.rul 9 月 17 日 下午 10:58 
I'm getting a lot of errors when enabling everything from library mods to small mods. For example, ventilation and air conditioners in the walls. The errors are very varied, but no developer has been able to help me with the logs yet.
Meme Goddess  [作者] 9 月 17 日 下午 5:48 
@Nik.rul ~ What bugs are these? I can fix them ^.^

@ShadouFireborn ~ Ah, haha, so there's no issue?
Nik.rul 9 月 16 日 下午 10:26 
I encountered a number of bugs and incompatibilities with other mods, but I read the description of the original mod, so... I won't create an issue. I'll just leave a comment in case someone encounters something similar. :machiko:
ShadouFireborn 9 月 16 日 下午 4:34 
Follow up to my last comment: TOTALLY my bad. The over-wall vent is working for vacuum, I just got fooled by the game. Tynan didn't code the Oxygen Pumps very well. They work faster than the vent (both vanilla and the over-wall from replace stuff), and will report their power setting as 'low' as long as the vacuum in the room is 0%. Since it pumps in oxygen faster than the vent lets it out, you see the room vacuum as 0%, the oxygen pump not working, and that vent that's open to vacuum appears to not be letting in the vacuum at all, because you'd think the oxygen pump would be working.
ShadouFireborn 9 月 15 日 下午 5:59 
Follow up on the bug I reported last month: The over-wall vent still does not equalize vacuum between rooms. It allows heat transfer, but not oxygen. Vanilla vents both transfer heat and equalize pressure.
Pet Mudstone 9 月 14 日 下午 5:06 
Unfortunately it seems like Replace Stuff makes the categorized dropdowns from Clean Categories: Dropdowns (which is itself reliant on Material Sub-Menu and Float Sub-Menus ) not function. Objects like bed and double beds are not consolidated into a single button with a context menu as they should be with Replace Stuff enabled. I've tested this without any other mods other than dependencies in use and there are no relevant errors or warnings to be found in the console.

Console Log: [rentry.co]
RimSort Modlist (XML of course) [rentry.co]
Bretthackattack 9 月 14 日 上午 8:04 
Rest In Peace to Uuugggg. I'm not sure how many mods of theirs I have downloaded but this one was one of my favorites. Thank you for taking up the mantel and continuing the mods for current and future patches.
Rusturion 9 月 14 日 上午 3:51 
Thanks, I actually traced it back to this mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3093303048

I have reported it to them directly.
Meme Goddess  [作者] 9 月 13 日 下午 11:34 
@Chubby ~ Nope, it's all included in this mod now

@get it twisted ~ I don't think it did, but it's also on my (admittedly pretty long) todo list to add it ^.^

@Rusturion ~ Could I have a modlist exported via RimSort on rentry.co, and possibly a save file of the issue happening?
Rusturion 9 月 13 日 下午 10:04 
Thanks for updating this mod.

Sadly I'm also having people shoot into my gravship through over the wall coolers.
get it twisted 9 月 13 日 下午 4:22 
hello, i think the old replace stuff had double wide vents but they are not appearing in my save in this continuation, will they be added at a later date?
Chubby 9 月 13 日 上午 2:20 
Do I still need Replace Stuff Compatibility for this mod?
Eris Luuvan 9 月 9 日 下午 1:47 
No problem and no pressure! Best of luck with the bug hunt haha
Meme Goddess  [作者] 9 月 9 日 上午 4:29 
@Eris Luuvan ~ Ah yep, discussions don't give notifications. That looks like a mod conflict, I'll add it to my list and get to it when I can ^.^