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报告翻译问题
https://gist.github.com/HugsLibRecordKeeper/d69913acdd6d763e6582a9318c7e7cf7
Building a bed on top of existing bed.
So yeah, something about this mod is preventing me from deconstructing Though constructing and replacing are working fine. Could be a mod conflict as well somewhere since i have a lot of mods.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3343888138&searchtext=more+grouped+buildings
These two mods (effectively the same mod)—
—or possibly their dependent mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2864015430
—do not function with this mod enabled. Not sure if there's anything you can do on your end. Thought I should bring it up. :)
Not sure where to go with testing this further, perhaps you can add me and we can talk more about it and try to narrow the issue down ^.^
I thought this was a 'me' problem but it seems an update broke compatibility somehow.
I used to also be able to replace rustic walls with normals and the other way around. I thought sterile wall was vanilla haha
@HazeyInDaHead ~ Appreciate the mod list ^.^ Is it just the sterile wall? If so, I'll probably need to add compat for it
The blueprint turns red like vanilla but I can still build over things like chunks and trees. Any idea whats causing that?
Rentry list - https://rentry.co/ercgxv8m
at RimWorld.JobDriver_ConstructFinishFrame+<>c__DisplayClass8_0.<MakeNewToils>b__1 (System.Int32 delta) [0x001a7] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER OskarPotocki.VEF: IEnumerable`1 VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_TickAction_Patch:Transpiler(IEnumerable`1 codeInstructions, MethodBase method)
at Verse.AI.JobDriver.DriverTickInterval (System.Int32 delta) [0x0009f] in <24d25868955f4df08b02c73b55f389fe>:0
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch2(System.String)
[Core, Assembly-CSharp.dll] Verse.AI.JobUtility.TryStartErrorRecoverJob(Verse.Pawn pawn, System.String message, System.Exception exception, Verse.AI.JobDriver concreteDriver)
at RimWorld.CompQuality.SetQuality (RimWorld.QualityCategory q, System.Nullable`1[T] source) [0x00027] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.Frame.CompleteConstruction (Verse.Pawn worker) [0x0017c] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER Uuugggg.rimworld.Replace_Stuff.main: IEnumerable`1 Replace_Stuff.DestroyedRestore.ReviveBuilding:Transpiler(IEnumerable`1 instructions, MethodBase mb, ILGenerator ilg)
- TRANSPILER OskarPotocki.VEF: IEnumerable`1 VEF.Pawns.VanillaExpandedFramework_Frame_CompleteConstruction_Patch:Transpiler(IEnumerable`1 codeInstructions)
- PREFIX Uuugggg.rimworld.Replace_Stuff.main: Boolean Replace_Stuff.Virtualize_CompleteConstruction:Prefix(Frame __instance, Pawn worker)
- PREFIX Uuugggg.rimworld.Replace_Stuff.main: Void
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4B7CF105]
at Verse.Grammar.GrammarUtility+<RulesForPawn>d__1.MoveNext () [0x00149] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.Tale_SinglePawn+<SpecialTextGenerationRules>d__10.MoveNext () [0x00082] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.Tale+<GetTextGenerationRules>d__29.MoveNext () [0x00151] in
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2020896686
not a big fan of mods unlike others that need to overblow their game with a couple hundreds of mods, but this one....this one is essential to me. THANK YOU.
@ShadouFireborn ~ Ah, haha, so there's no issue?
Console Log: [rentry.co]
RimSort Modlist (XML of course) [rentry.co]
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3093303048
I have reported it to them directly.
@get it twisted ~ I don't think it did, but it's also on my (admittedly pretty long) todo list to add it ^.^
@Rusturion ~ Could I have a modlist exported via RimSort on rentry.co, and possibly a save file of the issue happening?
Sadly I'm also having people shoot into my gravship through over the wall coolers.