Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción






One request: could there be an alternative texture for the over-wall vent to make it less ginormous? BetterVents has a mini texture which does much the same but that has a layer issue sadly which your version doesn't suffer from.
Did a tribal start and trying to build a steel wall over water placed a blueprint for heavy bridges that my pawn was able to work on, despite only having the default tribal research.
@Conit ~ Haha, ok ^.^ Glad to hear it's fixed regardless
@blazescott202 ~ I'll give it a try and see if I can replicate the issue
Getting this warning spammed:
Trying to get valid region at (13, 0, 241) but RegionAndRoomUpdater is disabled. The result may be incorrect.
It happens with just this mod and harmony enabled so it's not a conflict. I don't have the Odyssey DLC so that may be relevant.
o7
Error after the loading screen, I did not observe it in the game. In fact, it's most likely a mistake when replacing one of the items from Helixien Gas Expanded.
I use Mod Error Check to search for possible errors
Anyway, it doesn't look critical, but there is some kind of bug.
Add mod list to gist comments
https://gist.github.com/plastmastick/ef720eec4920a86d9d0b8dc6e0be0637
@plastmastick ~ I can't replicate the issue, it might be a mod conflict or is just difficult to reproduce. Can you let me know when the issue happened?
@Mechanomical ~ I don't get that issue, can you give more details as to how it's happening? It's possible it's a mod conflict though, so a mod list (RimSort via rentry) would be really helpful
https://gist.github.com/plastmastick/ef720eec4920a86d9d0b8dc6e0be0637
Sayuri started 10 jobs in one tick. newJob=Deconstruct (Job_553099) A = Thing_SmoothedGranite215425 jobGiver=RimWorld.JobGiver_Work jobList=(Deconstruct (Job_553069) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553072) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553075) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553078) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553081) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553084) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553087) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553090) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553093) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553096) A = Thing_SmoothedGranite215425) (Deconstruct (Job_553099) A = Thing_SmoothedGranite215425)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
etc.
Verified my files to no luck.
I posted a discussion about it so we don't have to spam the comments section.
i get this in debug
Exception spawning loaded thing GeothermalGenerator47628: System.TypeInitializationException: The type initializer for 'Replace_Stuff.PlaceBridges.BridgelikeTerrain' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
hoping there's an easy fix, but either way thank you for trying to keep this mod compatible :)
In my case it's Shallow and Chest-Deep Moving Water. I have unlocked normal and heavy bridges as well as the bridges from Vanilla Furniture Expanded - Architect. I do not use any other mods to add bridges.
Doin God's work maintaining this