Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Mindful Generals
29 条留言
Yoshi 8 月 5 日 上午 9:52 
We need this for DEI. Using this adds new units that are not balanced with DEI.
Aslan Ponto 2024 年 9 月 9 日 上午 5:18 
Firstly, thank you for all the mods that you have created, they are amongst my favourites.

That said, this mod has 2 issues. Cavalry units, not only generals, tend to advance too boldy. They dont charge, but they leave themselves exposed to your missiles and so on, much ahead to the rest of the army. For instance, in my last settlement defense, I could massacrate the citizen cav general and 2 tarantine cavalries that would get into the settlement and pretended to beat me on a missile battle (I had like 5 missile units).

And finally, this mod causes Numidian Noble Cavalry to not being available as a general unit for Massaesily in campaign, so I had to the mod off during that campaign. I read that you said in a previous comment that it is what the mods intends, to not recruit missile or low quality cav as generals, but that cavalry unit is elite and it should be available as a general, as it is available for other factions that have Noble Horse Archers and so on.
Vurcingetorix 2024 年 6 月 5 日 下午 11:51 
Thank you for this mod much appreciated!
III Corps La Grande Armée 2023 年 2 月 22 日 下午 12:04 
this mod is good but it interferes with the "more ambushes" mod i was using before.
BRAN MAC BORN 2022 年 10 月 3 日 下午 11:49 
Generals still charge in. Better to set that the unfortified settlement battles take place outside settlement. Nice to have more Cav units as generals.
AveMetal  [作者] 2022 年 9 月 19 日 上午 11:53 
No son nuevas unidades, son más tipos de generales para reclutar en campaña para cada facción. Con este mod cada facción puede reclutar casi todas sus unidades de caballería como generales, menos las de proyectiles y las de menor calidad.
AveMetal  [作者] 2022 年 9 月 16 日 上午 7:28 
Fixed CTDs caused by chariots units of the generals and when loading Palmyra campaign/first battle.
champagnepapi 2022 年 7 月 26 日 上午 7:41 
@AVEMetal, thank you, ill give that a shot
AveMetal  [作者] 2022 年 7 月 26 日 上午 2:05 
@ champagnepapi: This mod is not related in any aspect to the graphics so it cannot cause that effect. Most likely it is your Unlimited video memory option that can downgrade the graphics when exceeding the 3GB vram limit, so try to check or uncheck it.

@ damianvincent: DeI uses its own stats system for the units, hence why the difference.
champagnepapi 2022 年 7 月 25 日 上午 9:14 
Thanks for this mod! When I use this with DEI, I notice that the units texture resolution drops. Anyone else experiencing this?
damianvincent 2022 年 7 月 17 日 上午 1:23 
Using this with DEI and Hannibal at the Gates and I'm getting recruitable generals on generic equities with 34 attack, whereas standard generals are in the 10-12ish range.
PinkPanther 2022 年 7 月 10 日 上午 2:56 
Not Prryus! Noooooooooooooooo :lunar2019deadpanpig:
[83rd]1in1class 2022 年 7 月 9 日 上午 8:17 
Niceeee! Top work!
Kongming 2022 年 7 月 9 日 上午 12:18 
I LOVE that reference to Prryus getting taken out by the mothers thrown tile
levoy1 2022 年 7 月 8 日 上午 8:46 
Glad you found a real fix my friend :D
AveMetal  [作者] 2022 年 7 月 5 日 上午 10:28 
I set the unit class to com, and added a new unit variation for each to avoid overriding the original ones.
Epicurean Penguin 2022 年 7 月 5 日 上午 9:55 
Suicidal generals were something I wished to fix for a long time but had no idea where and what to change in db. How does this mod change it if I may ask?
Soap 2022 年 7 月 5 日 上午 6:02 
I tried a couple of battles and the General didn't run into my spear wall. So there seems to be no compatibility problems. I am satisfied.
AveMetal  [作者] 2022 年 7 月 5 日 上午 5:32 
This mod seems to fix the same issue, but I am not limiting the generals to foot soldiers, I´m unlocking 239 cavalry units for them! All except the light and skirmishers ones.
Soap 2022 年 7 月 5 日 上午 3:37 
Okay thanks I'll check it out.
AveMetal  [作者] 2022 年 7 月 5 日 上午 1:29 
It is very likely but I have not tested.
Soap 2022 年 7 月 5 日 上午 1:24 
Is this mod compatible with DEI? Thanks!.
AveMetal  [作者] 2022 年 7 月 5 日 上午 12:58 
From which one?
Alessar 🐺🦄🦅 2022 年 7 月 5 日 上午 12:38 
That's a different a approach from this one right? I liked the changes from the latter
AveMetal  [作者] 2022 年 7 月 4 日 下午 3:01 
jajaja el ultra chad :steamlaughcry: de momento nop, antes de añadir más unidades o campañas estoy centrado en pulir otros detalles de campaña como scripts. Luego ya pasaré a meter más contenido en bruto, pero eso llevará tiempo.
pablost233 2022 年 7 月 4 日 下午 2:54 
Viendo tu expositor de capturas se viene dentro de poco la campaña del Ultra chad Alejandro el Grande?? 🤩
AveMetal  [作者] 2022 年 7 月 4 日 下午 2:50 
Son unidades del juego base, propias de cada facción, aunque están excluidas las caballerías ligeras y de escaramuzadores.
pablost233 2022 年 7 月 4 日 下午 2:48 
Podrías añadir captura de pantalla para apreciar esos generales, tiene muy buena pinta el submod