Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan






That said, this mod has 2 issues. Cavalry units, not only generals, tend to advance too boldy. They dont charge, but they leave themselves exposed to your missiles and so on, much ahead to the rest of the army. For instance, in my last settlement defense, I could massacrate the citizen cav general and 2 tarantine cavalries that would get into the settlement and pretended to beat me on a missile battle (I had like 5 missile units).
And finally, this mod causes Numidian Noble Cavalry to not being available as a general unit for Massaesily in campaign, so I had to the mod off during that campaign. I read that you said in a previous comment that it is what the mods intends, to not recruit missile or low quality cav as generals, but that cavalry unit is elite and it should be available as a general, as it is available for other factions that have Noble Horse Archers and so on.
@ damianvincent: DeI uses its own stats system for the units, hence why the difference.