Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Mindful Generals
29 kommentarer
Yoshi 5. aug. kl. 9:52 
We need this for DEI. Using this adds new units that are not balanced with DEI.
Aslan Ponto 9. sep. 2024 kl. 5:18 
Firstly, thank you for all the mods that you have created, they are amongst my favourites.

That said, this mod has 2 issues. Cavalry units, not only generals, tend to advance too boldy. They dont charge, but they leave themselves exposed to your missiles and so on, much ahead to the rest of the army. For instance, in my last settlement defense, I could massacrate the citizen cav general and 2 tarantine cavalries that would get into the settlement and pretended to beat me on a missile battle (I had like 5 missile units).

And finally, this mod causes Numidian Noble Cavalry to not being available as a general unit for Massaesily in campaign, so I had to the mod off during that campaign. I read that you said in a previous comment that it is what the mods intends, to not recruit missile or low quality cav as generals, but that cavalry unit is elite and it should be available as a general, as it is available for other factions that have Noble Horse Archers and so on.
Vurcingetorix 5. juni 2024 kl. 23:51 
Thank you for this mod much appreciated!
III Corps La Grande Armée 22. feb. 2023 kl. 12:04 
this mod is good but it interferes with the "more ambushes" mod i was using before.
BRAN MAC BORN 3. okt. 2022 kl. 23:49 
Generals still charge in. Better to set that the unfortified settlement battles take place outside settlement. Nice to have more Cav units as generals.
AveMetal  [ophavsmand] 19. sep. 2022 kl. 11:53 
No son nuevas unidades, son más tipos de generales para reclutar en campaña para cada facción. Con este mod cada facción puede reclutar casi todas sus unidades de caballería como generales, menos las de proyectiles y las de menor calidad.
AveMetal  [ophavsmand] 16. sep. 2022 kl. 7:28 
Fixed CTDs caused by chariots units of the generals and when loading Palmyra campaign/first battle.
champagnepapi 26. juli 2022 kl. 7:41 
@AVEMetal, thank you, ill give that a shot
AveMetal  [ophavsmand] 26. juli 2022 kl. 2:05 
@ champagnepapi: This mod is not related in any aspect to the graphics so it cannot cause that effect. Most likely it is your Unlimited video memory option that can downgrade the graphics when exceeding the 3GB vram limit, so try to check or uncheck it.

@ damianvincent: DeI uses its own stats system for the units, hence why the difference.
champagnepapi 25. juli 2022 kl. 9:14 
Thanks for this mod! When I use this with DEI, I notice that the units texture resolution drops. Anyone else experiencing this?
damianvincent 17. juli 2022 kl. 1:23 
Using this with DEI and Hannibal at the Gates and I'm getting recruitable generals on generic equities with 34 attack, whereas standard generals are in the 10-12ish range.
PinkPanther 10. juli 2022 kl. 2:56 
Not Prryus! Noooooooooooooooo :lunar2019deadpanpig:
[83rd]1in1class 9. juli 2022 kl. 8:17 
Niceeee! Top work!
Kongming 9. juli 2022 kl. 0:18 
I LOVE that reference to Prryus getting taken out by the mothers thrown tile
levoy1 8. juli 2022 kl. 8:46 
Glad you found a real fix my friend :D
AveMetal  [ophavsmand] 5. juli 2022 kl. 10:28 
I set the unit class to com, and added a new unit variation for each to avoid overriding the original ones.
Epicurean Penguin 5. juli 2022 kl. 9:55 
Suicidal generals were something I wished to fix for a long time but had no idea where and what to change in db. How does this mod change it if I may ask?
Soap 5. juli 2022 kl. 6:02 
I tried a couple of battles and the General didn't run into my spear wall. So there seems to be no compatibility problems. I am satisfied.
AveMetal  [ophavsmand] 5. juli 2022 kl. 5:32 
This mod seems to fix the same issue, but I am not limiting the generals to foot soldiers, I´m unlocking 239 cavalry units for them! All except the light and skirmishers ones.
Soap 5. juli 2022 kl. 3:37 
Okay thanks I'll check it out.
AveMetal  [ophavsmand] 5. juli 2022 kl. 1:29 
It is very likely but I have not tested.
Soap 5. juli 2022 kl. 1:24 
Is this mod compatible with DEI? Thanks!.
AveMetal  [ophavsmand] 5. juli 2022 kl. 0:58 
From which one?
Alessar 🐺🦄🦅 5. juli 2022 kl. 0:38 
That's a different a approach from this one right? I liked the changes from the latter
AveMetal  [ophavsmand] 4. juli 2022 kl. 15:01 
jajaja el ultra chad :steamlaughcry: de momento nop, antes de añadir más unidades o campañas estoy centrado en pulir otros detalles de campaña como scripts. Luego ya pasaré a meter más contenido en bruto, pero eso llevará tiempo.
pablost233 4. juli 2022 kl. 14:54 
Viendo tu expositor de capturas se viene dentro de poco la campaña del Ultra chad Alejandro el Grande?? 🤩
AveMetal  [ophavsmand] 4. juli 2022 kl. 14:50 
Son unidades del juego base, propias de cada facción, aunque están excluidas las caballerías ligeras y de escaramuzadores.
pablost233 4. juli 2022 kl. 14:48 
Podrías añadir captura de pantalla para apreciar esos generales, tiene muy buena pinta el submod