Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Mindful Generals
29 Comments
Yoshi Aug 5 @ 9:52am 
We need this for DEI. Using this adds new units that are not balanced with DEI.
Aslan Ponto Sep 9, 2024 @ 5:18am 
Firstly, thank you for all the mods that you have created, they are amongst my favourites.

That said, this mod has 2 issues. Cavalry units, not only generals, tend to advance too boldy. They dont charge, but they leave themselves exposed to your missiles and so on, much ahead to the rest of the army. For instance, in my last settlement defense, I could massacrate the citizen cav general and 2 tarantine cavalries that would get into the settlement and pretended to beat me on a missile battle (I had like 5 missile units).

And finally, this mod causes Numidian Noble Cavalry to not being available as a general unit for Massaesily in campaign, so I had to the mod off during that campaign. I read that you said in a previous comment that it is what the mods intends, to not recruit missile or low quality cav as generals, but that cavalry unit is elite and it should be available as a general, as it is available for other factions that have Noble Horse Archers and so on.
Vurcingetorix Jun 5, 2024 @ 11:51pm 
Thank you for this mod much appreciated!
III Corps La Grande Armée Feb 22, 2023 @ 12:04pm 
this mod is good but it interferes with the "more ambushes" mod i was using before.
BRAN MAC BORN Oct 3, 2022 @ 11:49pm 
Generals still charge in. Better to set that the unfortified settlement battles take place outside settlement. Nice to have more Cav units as generals.
AveMetal  [author] Sep 19, 2022 @ 11:53am 
No son nuevas unidades, son más tipos de generales para reclutar en campaña para cada facción. Con este mod cada facción puede reclutar casi todas sus unidades de caballería como generales, menos las de proyectiles y las de menor calidad.
AveMetal  [author] Sep 16, 2022 @ 7:28am 
Fixed CTDs caused by chariots units of the generals and when loading Palmyra campaign/first battle.
champagnepapi Jul 26, 2022 @ 7:41am 
@AVEMetal, thank you, ill give that a shot
AveMetal  [author] Jul 26, 2022 @ 2:05am 
@ champagnepapi: This mod is not related in any aspect to the graphics so it cannot cause that effect. Most likely it is your Unlimited video memory option that can downgrade the graphics when exceeding the 3GB vram limit, so try to check or uncheck it.

@ damianvincent: DeI uses its own stats system for the units, hence why the difference.
champagnepapi Jul 25, 2022 @ 9:14am 
Thanks for this mod! When I use this with DEI, I notice that the units texture resolution drops. Anyone else experiencing this?
damianvincent Jul 17, 2022 @ 1:23am 
Using this with DEI and Hannibal at the Gates and I'm getting recruitable generals on generic equities with 34 attack, whereas standard generals are in the 10-12ish range.
PinkPanther Jul 10, 2022 @ 2:56am 
Not Prryus! Noooooooooooooooo :lunar2019deadpanpig:
[83rd]1in1class Jul 9, 2022 @ 8:17am 
Niceeee! Top work!
Kongming Jul 9, 2022 @ 12:18am 
I LOVE that reference to Prryus getting taken out by the mothers thrown tile
levoy1 Jul 8, 2022 @ 8:46am 
Glad you found a real fix my friend :D
AveMetal  [author] Jul 5, 2022 @ 10:28am 
I set the unit class to com, and added a new unit variation for each to avoid overriding the original ones.
Epicurean Penguin Jul 5, 2022 @ 9:55am 
Suicidal generals were something I wished to fix for a long time but had no idea where and what to change in db. How does this mod change it if I may ask?
Soap Jul 5, 2022 @ 6:02am 
I tried a couple of battles and the General didn't run into my spear wall. So there seems to be no compatibility problems. I am satisfied.
AveMetal  [author] Jul 5, 2022 @ 5:32am 
This mod seems to fix the same issue, but I am not limiting the generals to foot soldiers, I´m unlocking 239 cavalry units for them! All except the light and skirmishers ones.
Soap Jul 5, 2022 @ 3:37am 
Okay thanks I'll check it out.
AveMetal  [author] Jul 5, 2022 @ 1:29am 
It is very likely but I have not tested.
Soap Jul 5, 2022 @ 1:24am 
Is this mod compatible with DEI? Thanks!.
AveMetal  [author] Jul 5, 2022 @ 12:58am 
From which one?
Alessar 🐺🦄🦅 Jul 5, 2022 @ 12:38am 
That's a different a approach from this one right? I liked the changes from the latter
AveMetal  [author] Jul 4, 2022 @ 3:01pm 
jajaja el ultra chad :steamlaughcry: de momento nop, antes de añadir más unidades o campañas estoy centrado en pulir otros detalles de campaña como scripts. Luego ya pasaré a meter más contenido en bruto, pero eso llevará tiempo.
pablost233 Jul 4, 2022 @ 2:54pm 
Viendo tu expositor de capturas se viene dentro de poco la campaña del Ultra chad Alejandro el Grande?? 🤩
AveMetal  [author] Jul 4, 2022 @ 2:50pm 
Son unidades del juego base, propias de cada facción, aunque están excluidas las caballerías ligeras y de escaramuzadores.
pablost233 Jul 4, 2022 @ 2:48pm 
Podrías añadir captura de pantalla para apreciar esos generales, tiene muy buena pinta el submod