Stellaris

Stellaris

!!!!Universal Districts Patch
409 条留言
TheHalfwayXBray 2021 年 6 月 22 日 下午 6:00 
this mod seems to no longer work. I was not able to use industrial distracts with it and turned it off and they worked again
Bald 2021 年 3 月 26 日 下午 9:26 
Hello friend :)
Im currently use PR-Patch, its like your mod but for ! Production Revolution [2.8]! (and others, but i just use for it)

Coz I use Starnet & Planetary diversity (they dont are fix in PR-Patch) must I use your mod and his mod at same time?

Thanks in advance
Spirit 2020 年 12 月 27 日 下午 5:02 
2.8 compatible ?
Kali 2020 年 7 月 16 日 上午 7:15 
Read description...
TurtleShroom 2020 年 5 月 2 日 下午 6:50 
I miss this Mod, it was way better than the Star Net version.
Sabino Dezio 2020 年 4 月 17 日 上午 9:23 
Hello, I use district overhaul, starnetAI and Bigger colonies should I use this addon?
H11DN-D4NG3R 2020 年 4 月 15 日 上午 5:35 
@Redoom read my prev comment.
Nero Lerouge 2020 年 4 月 15 日 上午 5:11 
I have something that makes me crash each time I'm clicking on a planet, can you guys confirm it's this mod?
TurtleShroom 2020 年 4 月 7 日 下午 12:25 
@Ironx5000

Actually, the Star Net version of the Universal District Patch DOES NOT need the actual Star Net AI.
Phoenixblood 2020 年 4 月 5 日 上午 3:17 
Yeah, this needs an update, currently Expanded Stellaris Traditions and Ethics & Civics alternative have a few things affecting city districts that dont stack properly
Mr_Perlimpinpin 2020 年 3 月 23 日 上午 3:44 
I really hope this get updated because it's the only that doesn't require other mods or add other things.
OldEnt 2020 年 3 月 21 日 上午 11:50 
Aparently there's alternative which is an addon to StarNet AI: Yet Another Districts Patch https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1814644244
H11DN-D4NG3R 2020 年 3 月 21 日 上午 5:53 
Can currently confirm this mod crashes when attempting to view non habitable world
Sjru 🐲 2020 年 3 月 17 日 下午 8:45 
So will this be updated?
UnknownWon 2020 年 3 月 17 日 上午 7:47 
Currently crashes with the new Federations DLC. It crashes when selecting the new ringworld start and clicking on one of the objects that spawns near the ringworld, "The Interloper".
James Fire 2020 年 3 月 14 日 下午 12:08 
No.
megabot 2020 年 3 月 14 日 上午 4:51 
wait, so is this mod updated to 2.5 or not?
James Fire 2020 年 3 月 6 日 下午 1:00 
The AI is being reworked to automatically figure it out, not anything in the district file. Mods that would change something already are. As I said, Federations is not touching districts. There's no reason to.
TurtleShroom 2020 年 3 月 6 日 上午 11:16 
This Mod is so much better than the other UDP, which is still being updated.
OldEnt 2020 年 3 月 6 日 上午 2:40 
Even if Federations won't change anything in the code mods will.
Do'tasarr o Khajiit 2020 年 3 月 6 日 上午 1:43 
The federation may break this because the AI is being reworked.
James Fire 2020 年 3 月 5 日 下午 9:13 
Why would federations break this? The point of this mod is to properly limit where the vanilla districts show up. Federations is not touching that.
OldEnt 2020 年 3 月 4 日 下午 3:45 
I might look at it after the Federations come out. No pint in doing something for several days which will be out of the window in two weeks.
James Fire 2020 年 3 月 2 日 下午 11:12 
Quite. All you have to do is collect what each mod author with districts wants for the vanilla districts, and implement it. So that no matter how many of them you have, this mod ensures they all get what they want in the one file.
TurtleShroom 2020 年 3 月 2 日 上午 10:36 
@Oldent

Please let me know about the updates and post any links if you can!
TurtleShroom 2020 年 3 月 2 日 上午 10:36 
Is this Mod easy to maintain? If it's really easy, I can launch a new one.
Do'tasarr o Khajiit 2020 年 3 月 1 日 上午 2:12 
@James Fire
Thanks, I'll use the starnet one then
James Fire 2020 年 2 月 29 日 下午 2:32 
@OldEnt, just do it. He hasn't commented in many months. If he complains, remove it, but I doubt he will.

@Do'tasarr the Khajiit No. That's why there's several pages of people asking for an update and complaining it doesn't work.
Do'tasarr o Khajiit 2020 年 2 月 29 日 上午 11:18 
Is this still patching correctly the districts?
OldEnt 2020 年 2 月 29 日 上午 11:01 
Would it be OK with you me forking this mod on GitHub for potential 2.5 or 2.6 update?
James Fire 2019 年 12 月 4 日 下午 5:53 
It breaks.
samsockeater 2019 年 12 月 4 日 上午 8:12 
does this break things now its out of date or can it still be used without decimating the everything?
Zombieslayer1444 2019 年 11 月 21 日 下午 6:24 
I know Planetary Diversity messes with Psionic Hive Minds, and I assume anything that affects districts would. When/if this patch goes to 2.5, I would love to see it patched. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1902736901
Sjru 🐲 2019 年 11 月 11 日 下午 9:04 
Update?
PringleMan 2019 年 11 月 9 日 下午 2:38 
There is an existing conflict between starborn and the unofficial machine DLC mod. Starborn seems to override something now that causes some of the UMD districts to be removed from the game, despite using the Universal Districts Patch.
Commissar Aecun 2019 年 10 月 25 日 上午 6:48 
afraid this one doesn't patch ethics and civics alternative (the streamlined version of cultural overhaul 2.3). Any suggestions on how I could solve the conflict between that mod and planetary diversity? (mainly the eco-arcology, but there might be more)
James Fire 2019 年 10 月 21 日 下午 11:04 
Sounds like it's not working to me. Kinda no point to it if it doesn't stop the unlimited one from appearing.
Questionable 2019 年 10 月 21 日 下午 3:12 
Works fine for the most part with the exception that all non-vanilla planets and habitats have a regular "city district" construction option when they shouldn't.
JenkoRun 2019 年 10 月 13 日 上午 4:58 
I'm referring to the mod code in the patch uses, the code that was used to patch the mods is not the same code that those mods now use.
James Fire 2019 年 10 月 12 日 下午 3:11 
By what measure? They haven't changed, and it at least partially worked before 2.4
JenkoRun 2019 年 10 月 12 日 下午 3:05 
The code is out of date, it's not compatible with the mods anymore.
James Fire 2019 年 10 月 12 日 下午 2:54 
I'm told load order via dragging works now. Put it to the bottom.

If that doesn't work, activate it last.
JenkoRun 2019 年 10 月 12 日 上午 11:09 
This mod is officially dead.
AlienFromBeyond 2019 年 10 月 12 日 上午 10:55 
Seems that 2.4 broke this pretty bad, probably has to do with the new launcher and the order it loads mods now.
Dekent 2019 年 9 月 21 日 下午 3:05 
It's very out of date with all the included mods so it won't work right.
Pepis the Tender 2019 年 9 月 21 日 下午 3:02 
this literally does the opposite of what it's supposed to do and just deletes all the districts except city districts wtf
TurtleShroom 2019 年 9 月 18 日 下午 2:16 
I'm really sad that this Mod is dead. Someone needs to revive it.
Kyllian 2019 年 8 月 18 日 上午 5:24 
! Expanded Megastructures and Technology

Could u take a look at this. seems to load firstly and scramble some districts. if i modify it to load before yours i don't get some of the habitats districts.
Thanks
AlienFromBeyond 2019 年 8 月 15 日 下午 5:02 
Masters of the Planet districts need to get added as well.
James Fire 2019 年 8 月 10 日 上午 5:26 
So much for the Universal part of this.