Stellaris

Stellaris

!!!!Universal Districts Patch
409 Komentar
TheHalfwayXBray 22 Jun 2021 @ 6:00pm 
this mod seems to no longer work. I was not able to use industrial distracts with it and turned it off and they worked again
Bald 26 Mar 2021 @ 9:26pm 
Hello friend :)
Im currently use PR-Patch, its like your mod but for ! Production Revolution [2.8]! (and others, but i just use for it)

Coz I use Starnet & Planetary diversity (they dont are fix in PR-Patch) must I use your mod and his mod at same time?

Thanks in advance
Spirit 27 Des 2020 @ 5:02pm 
2.8 compatible ?
Kali 16 Jul 2020 @ 7:15am 
Read description...
TurtleShroom 2 Mei 2020 @ 6:50pm 
I miss this Mod, it was way better than the Star Net version.
Sabino Dezio 17 Apr 2020 @ 9:23am 
Hello, I use district overhaul, starnetAI and Bigger colonies should I use this addon?
H11DN-D4NG3R 15 Apr 2020 @ 5:35am 
@Redoom read my prev comment.
Nero Lerouge 15 Apr 2020 @ 5:11am 
I have something that makes me crash each time I'm clicking on a planet, can you guys confirm it's this mod?
TurtleShroom 7 Apr 2020 @ 12:25pm 
@Ironx5000

Actually, the Star Net version of the Universal District Patch DOES NOT need the actual Star Net AI.
Phoenixblood 5 Apr 2020 @ 3:17am 
Yeah, this needs an update, currently Expanded Stellaris Traditions and Ethics & Civics alternative have a few things affecting city districts that dont stack properly
Mr_Perlimpinpin 23 Mar 2020 @ 3:44am 
I really hope this get updated because it's the only that doesn't require other mods or add other things.
OldEnt 21 Mar 2020 @ 11:50am 
Aparently there's alternative which is an addon to StarNet AI: Yet Another Districts Patch https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1814644244
H11DN-D4NG3R 21 Mar 2020 @ 5:53am 
Can currently confirm this mod crashes when attempting to view non habitable world
Sjru 🐲 17 Mar 2020 @ 8:45pm 
So will this be updated?
UnknownWon 17 Mar 2020 @ 7:47am 
Currently crashes with the new Federations DLC. It crashes when selecting the new ringworld start and clicking on one of the objects that spawns near the ringworld, "The Interloper".
James Fire 14 Mar 2020 @ 12:08pm 
No.
megabot 14 Mar 2020 @ 4:51am 
wait, so is this mod updated to 2.5 or not?
James Fire 6 Mar 2020 @ 1:00pm 
The AI is being reworked to automatically figure it out, not anything in the district file. Mods that would change something already are. As I said, Federations is not touching districts. There's no reason to.
TurtleShroom 6 Mar 2020 @ 11:16am 
This Mod is so much better than the other UDP, which is still being updated.
OldEnt 6 Mar 2020 @ 2:40am 
Even if Federations won't change anything in the code mods will.
Do'tasarr o Khajiit 6 Mar 2020 @ 1:43am 
The federation may break this because the AI is being reworked.
James Fire 5 Mar 2020 @ 9:13pm 
Why would federations break this? The point of this mod is to properly limit where the vanilla districts show up. Federations is not touching that.
OldEnt 4 Mar 2020 @ 3:45pm 
I might look at it after the Federations come out. No pint in doing something for several days which will be out of the window in two weeks.
James Fire 2 Mar 2020 @ 11:12pm 
Quite. All you have to do is collect what each mod author with districts wants for the vanilla districts, and implement it. So that no matter how many of them you have, this mod ensures they all get what they want in the one file.
TurtleShroom 2 Mar 2020 @ 10:36am 
@Oldent

Please let me know about the updates and post any links if you can!
TurtleShroom 2 Mar 2020 @ 10:36am 
Is this Mod easy to maintain? If it's really easy, I can launch a new one.
Do'tasarr o Khajiit 1 Mar 2020 @ 2:12am 
@James Fire
Thanks, I'll use the starnet one then
James Fire 29 Feb 2020 @ 2:32pm 
@OldEnt, just do it. He hasn't commented in many months. If he complains, remove it, but I doubt he will.

@Do'tasarr the Khajiit No. That's why there's several pages of people asking for an update and complaining it doesn't work.
Do'tasarr o Khajiit 29 Feb 2020 @ 11:18am 
Is this still patching correctly the districts?
OldEnt 29 Feb 2020 @ 11:01am 
Would it be OK with you me forking this mod on GitHub for potential 2.5 or 2.6 update?
James Fire 4 Des 2019 @ 5:53pm 
It breaks.
samsockeater 4 Des 2019 @ 8:12am 
does this break things now its out of date or can it still be used without decimating the everything?
Zombieslayer1444 21 Nov 2019 @ 6:24pm 
I know Planetary Diversity messes with Psionic Hive Minds, and I assume anything that affects districts would. When/if this patch goes to 2.5, I would love to see it patched. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1902736901
Sjru 🐲 11 Nov 2019 @ 9:04pm 
Update?
PringleMan 9 Nov 2019 @ 2:38pm 
There is an existing conflict between starborn and the unofficial machine DLC mod. Starborn seems to override something now that causes some of the UMD districts to be removed from the game, despite using the Universal Districts Patch.
Commissar Aecun 25 Okt 2019 @ 6:48am 
afraid this one doesn't patch ethics and civics alternative (the streamlined version of cultural overhaul 2.3). Any suggestions on how I could solve the conflict between that mod and planetary diversity? (mainly the eco-arcology, but there might be more)
James Fire 21 Okt 2019 @ 11:04pm 
Sounds like it's not working to me. Kinda no point to it if it doesn't stop the unlimited one from appearing.
Questionable 21 Okt 2019 @ 3:12pm 
Works fine for the most part with the exception that all non-vanilla planets and habitats have a regular "city district" construction option when they shouldn't.
JenkoRun 13 Okt 2019 @ 4:58am 
I'm referring to the mod code in the patch uses, the code that was used to patch the mods is not the same code that those mods now use.
James Fire 12 Okt 2019 @ 3:11pm 
By what measure? They haven't changed, and it at least partially worked before 2.4
JenkoRun 12 Okt 2019 @ 3:05pm 
The code is out of date, it's not compatible with the mods anymore.
James Fire 12 Okt 2019 @ 2:54pm 
I'm told load order via dragging works now. Put it to the bottom.

If that doesn't work, activate it last.
JenkoRun 12 Okt 2019 @ 11:09am 
This mod is officially dead.
AlienFromBeyond 12 Okt 2019 @ 10:55am 
Seems that 2.4 broke this pretty bad, probably has to do with the new launcher and the order it loads mods now.
Dekent 21 Sep 2019 @ 3:05pm 
It's very out of date with all the included mods so it won't work right.
Pepis the Tender 21 Sep 2019 @ 3:02pm 
this literally does the opposite of what it's supposed to do and just deletes all the districts except city districts wtf
TurtleShroom 18 Sep 2019 @ 2:16pm 
I'm really sad that this Mod is dead. Someone needs to revive it.
Kyllian 18 Agu 2019 @ 5:24am 
! Expanded Megastructures and Technology

Could u take a look at this. seems to load firstly and scramble some districts. if i modify it to load before yours i don't get some of the habitats districts.
Thanks
AlienFromBeyond 15 Agu 2019 @ 5:02pm 
Masters of the Planet districts need to get added as well.
James Fire 10 Agu 2019 @ 5:26am 
So much for the Universal part of this.