Stellaris
!!!!Universal Districts Patch
409 comentarios
TheHalfwayXBray 22 JUN 2021 a las 18:00 
this mod seems to no longer work. I was not able to use industrial distracts with it and turned it off and they worked again
Bald 26 MAR 2021 a las 21:26 
Hello friend :)
Im currently use PR-Patch, its like your mod but for ! Production Revolution [2.8]! (and others, but i just use for it)

Coz I use Starnet & Planetary diversity (they dont are fix in PR-Patch) must I use your mod and his mod at same time?

Thanks in advance
Spirit 27 DIC 2020 a las 17:02 
2.8 compatible ?
Kali 16 JUL 2020 a las 7:15 
Read description...
TurtleShroom 2 MAY 2020 a las 18:50 
I miss this Mod, it was way better than the Star Net version.
Sabino Dezio 17 ABR 2020 a las 9:23 
Hello, I use district overhaul, starnetAI and Bigger colonies should I use this addon?
H11DN-D4NG3R 15 ABR 2020 a las 5:35 
@Redoom read my prev comment.
Nero Lerouge 15 ABR 2020 a las 5:11 
I have something that makes me crash each time I'm clicking on a planet, can you guys confirm it's this mod?
TurtleShroom 7 ABR 2020 a las 12:25 
@Ironx5000

Actually, the Star Net version of the Universal District Patch DOES NOT need the actual Star Net AI.
Phoenixblood 5 ABR 2020 a las 3:17 
Yeah, this needs an update, currently Expanded Stellaris Traditions and Ethics & Civics alternative have a few things affecting city districts that dont stack properly
Mr_Perlimpinpin 23 MAR 2020 a las 3:44 
I really hope this get updated because it's the only that doesn't require other mods or add other things.
OldEnt 21 MAR 2020 a las 11:50 
Aparently there's alternative which is an addon to StarNet AI: Yet Another Districts Patch https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1814644244
H11DN-D4NG3R 21 MAR 2020 a las 5:53 
Can currently confirm this mod crashes when attempting to view non habitable world
Sjru 🐲 17 MAR 2020 a las 20:45 
So will this be updated?
UnknownWon 17 MAR 2020 a las 7:47 
Currently crashes with the new Federations DLC. It crashes when selecting the new ringworld start and clicking on one of the objects that spawns near the ringworld, "The Interloper".
James Fire 14 MAR 2020 a las 12:08 
No.
megabot 14 MAR 2020 a las 4:51 
wait, so is this mod updated to 2.5 or not?
James Fire 6 MAR 2020 a las 13:00 
The AI is being reworked to automatically figure it out, not anything in the district file. Mods that would change something already are. As I said, Federations is not touching districts. There's no reason to.
TurtleShroom 6 MAR 2020 a las 11:16 
This Mod is so much better than the other UDP, which is still being updated.
OldEnt 6 MAR 2020 a las 2:40 
Even if Federations won't change anything in the code mods will.
Do'tasarr o Khajiit 6 MAR 2020 a las 1:43 
The federation may break this because the AI is being reworked.
James Fire 5 MAR 2020 a las 21:13 
Why would federations break this? The point of this mod is to properly limit where the vanilla districts show up. Federations is not touching that.
OldEnt 4 MAR 2020 a las 15:45 
I might look at it after the Federations come out. No pint in doing something for several days which will be out of the window in two weeks.
James Fire 2 MAR 2020 a las 23:12 
Quite. All you have to do is collect what each mod author with districts wants for the vanilla districts, and implement it. So that no matter how many of them you have, this mod ensures they all get what they want in the one file.
TurtleShroom 2 MAR 2020 a las 10:36 
@Oldent

Please let me know about the updates and post any links if you can!
TurtleShroom 2 MAR 2020 a las 10:36 
Is this Mod easy to maintain? If it's really easy, I can launch a new one.
Do'tasarr o Khajiit 1 MAR 2020 a las 2:12 
@James Fire
Thanks, I'll use the starnet one then
James Fire 29 FEB 2020 a las 14:32 
@OldEnt, just do it. He hasn't commented in many months. If he complains, remove it, but I doubt he will.

@Do'tasarr the Khajiit No. That's why there's several pages of people asking for an update and complaining it doesn't work.
Do'tasarr o Khajiit 29 FEB 2020 a las 11:18 
Is this still patching correctly the districts?
OldEnt 29 FEB 2020 a las 11:01 
Would it be OK with you me forking this mod on GitHub for potential 2.5 or 2.6 update?
James Fire 4 DIC 2019 a las 17:53 
It breaks.
samsockeater 4 DIC 2019 a las 8:12 
does this break things now its out of date or can it still be used without decimating the everything?
Zombieslayer1444 21 NOV 2019 a las 18:24 
I know Planetary Diversity messes with Psionic Hive Minds, and I assume anything that affects districts would. When/if this patch goes to 2.5, I would love to see it patched. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1902736901
Sjru 🐲 11 NOV 2019 a las 21:04 
Update?
PringleMan 9 NOV 2019 a las 14:38 
There is an existing conflict between starborn and the unofficial machine DLC mod. Starborn seems to override something now that causes some of the UMD districts to be removed from the game, despite using the Universal Districts Patch.
Commissar Aecun 25 OCT 2019 a las 6:48 
afraid this one doesn't patch ethics and civics alternative (the streamlined version of cultural overhaul 2.3). Any suggestions on how I could solve the conflict between that mod and planetary diversity? (mainly the eco-arcology, but there might be more)
James Fire 21 OCT 2019 a las 23:04 
Sounds like it's not working to me. Kinda no point to it if it doesn't stop the unlimited one from appearing.
Questionable 21 OCT 2019 a las 15:12 
Works fine for the most part with the exception that all non-vanilla planets and habitats have a regular "city district" construction option when they shouldn't.
JenkoRun 13 OCT 2019 a las 4:58 
I'm referring to the mod code in the patch uses, the code that was used to patch the mods is not the same code that those mods now use.
James Fire 12 OCT 2019 a las 15:11 
By what measure? They haven't changed, and it at least partially worked before 2.4
JenkoRun 12 OCT 2019 a las 15:05 
The code is out of date, it's not compatible with the mods anymore.
James Fire 12 OCT 2019 a las 14:54 
I'm told load order via dragging works now. Put it to the bottom.

If that doesn't work, activate it last.
JenkoRun 12 OCT 2019 a las 11:09 
This mod is officially dead.
AlienFromBeyond 12 OCT 2019 a las 10:55 
Seems that 2.4 broke this pretty bad, probably has to do with the new launcher and the order it loads mods now.
Dekent 21 SEP 2019 a las 15:05 
It's very out of date with all the included mods so it won't work right.
Pepis the Tender 21 SEP 2019 a las 15:02 
this literally does the opposite of what it's supposed to do and just deletes all the districts except city districts wtf
TurtleShroom 18 SEP 2019 a las 14:16 
I'm really sad that this Mod is dead. Someone needs to revive it.
Kyllian 18 AGO 2019 a las 5:24 
! Expanded Megastructures and Technology

Could u take a look at this. seems to load firstly and scramble some districts. if i modify it to load before yours i don't get some of the habitats districts.
Thanks
AlienFromBeyond 15 AGO 2019 a las 17:02 
Masters of the Planet districts need to get added as well.
James Fire 10 AGO 2019 a las 5:26 
So much for the Universal part of this.