Stellaris

Stellaris

!!!!Universal Districts Patch
409 kommentarer
TheHalfwayXBray 22. juni 2021 kl. 18:00 
this mod seems to no longer work. I was not able to use industrial distracts with it and turned it off and they worked again
Bald 26. mar. 2021 kl. 21:26 
Hello friend :)
Im currently use PR-Patch, its like your mod but for ! Production Revolution [2.8]! (and others, but i just use for it)

Coz I use Starnet & Planetary diversity (they dont are fix in PR-Patch) must I use your mod and his mod at same time?

Thanks in advance
Spirit 27. dec. 2020 kl. 17:02 
2.8 compatible ?
Kali 16. juli 2020 kl. 7:15 
Read description...
TurtleShroom 2. maj 2020 kl. 18:50 
I miss this Mod, it was way better than the Star Net version.
Sabino Dezio 17. apr. 2020 kl. 9:23 
Hello, I use district overhaul, starnetAI and Bigger colonies should I use this addon?
H11DN-D4NG3R 15. apr. 2020 kl. 5:35 
@Redoom read my prev comment.
Nero Lerouge 15. apr. 2020 kl. 5:11 
I have something that makes me crash each time I'm clicking on a planet, can you guys confirm it's this mod?
TurtleShroom 7. apr. 2020 kl. 12:25 
@Ironx5000

Actually, the Star Net version of the Universal District Patch DOES NOT need the actual Star Net AI.
Phoenixblood 5. apr. 2020 kl. 3:17 
Yeah, this needs an update, currently Expanded Stellaris Traditions and Ethics & Civics alternative have a few things affecting city districts that dont stack properly
Mr_Perlimpinpin 23. mar. 2020 kl. 3:44 
I really hope this get updated because it's the only that doesn't require other mods or add other things.
OldEnt 21. mar. 2020 kl. 11:50 
Aparently there's alternative which is an addon to StarNet AI: Yet Another Districts Patch https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1814644244
H11DN-D4NG3R 21. mar. 2020 kl. 5:53 
Can currently confirm this mod crashes when attempting to view non habitable world
Sjru 🐲 17. mar. 2020 kl. 20:45 
So will this be updated?
UnknownWon 17. mar. 2020 kl. 7:47 
Currently crashes with the new Federations DLC. It crashes when selecting the new ringworld start and clicking on one of the objects that spawns near the ringworld, "The Interloper".
James Fire 14. mar. 2020 kl. 12:08 
No.
megabot 14. mar. 2020 kl. 4:51 
wait, so is this mod updated to 2.5 or not?
James Fire 6. mar. 2020 kl. 13:00 
The AI is being reworked to automatically figure it out, not anything in the district file. Mods that would change something already are. As I said, Federations is not touching districts. There's no reason to.
TurtleShroom 6. mar. 2020 kl. 11:16 
This Mod is so much better than the other UDP, which is still being updated.
OldEnt 6. mar. 2020 kl. 2:40 
Even if Federations won't change anything in the code mods will.
Do'tasarr o Khajiit 6. mar. 2020 kl. 1:43 
The federation may break this because the AI is being reworked.
James Fire 5. mar. 2020 kl. 21:13 
Why would federations break this? The point of this mod is to properly limit where the vanilla districts show up. Federations is not touching that.
OldEnt 4. mar. 2020 kl. 15:45 
I might look at it after the Federations come out. No pint in doing something for several days which will be out of the window in two weeks.
James Fire 2. mar. 2020 kl. 23:12 
Quite. All you have to do is collect what each mod author with districts wants for the vanilla districts, and implement it. So that no matter how many of them you have, this mod ensures they all get what they want in the one file.
TurtleShroom 2. mar. 2020 kl. 10:36 
@Oldent

Please let me know about the updates and post any links if you can!
TurtleShroom 2. mar. 2020 kl. 10:36 
Is this Mod easy to maintain? If it's really easy, I can launch a new one.
Do'tasarr o Khajiit 1. mar. 2020 kl. 2:12 
@James Fire
Thanks, I'll use the starnet one then
James Fire 29. feb. 2020 kl. 14:32 
@OldEnt, just do it. He hasn't commented in many months. If he complains, remove it, but I doubt he will.

@Do'tasarr the Khajiit No. That's why there's several pages of people asking for an update and complaining it doesn't work.
Do'tasarr o Khajiit 29. feb. 2020 kl. 11:18 
Is this still patching correctly the districts?
OldEnt 29. feb. 2020 kl. 11:01 
Would it be OK with you me forking this mod on GitHub for potential 2.5 or 2.6 update?
James Fire 4. dec. 2019 kl. 17:53 
It breaks.
samsockeater 4. dec. 2019 kl. 8:12 
does this break things now its out of date or can it still be used without decimating the everything?
Zombieslayer1444 21. nov. 2019 kl. 18:24 
I know Planetary Diversity messes with Psionic Hive Minds, and I assume anything that affects districts would. When/if this patch goes to 2.5, I would love to see it patched. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1902736901
Sjru 🐲 11. nov. 2019 kl. 21:04 
Update?
PringleMan 9. nov. 2019 kl. 14:38 
There is an existing conflict between starborn and the unofficial machine DLC mod. Starborn seems to override something now that causes some of the UMD districts to be removed from the game, despite using the Universal Districts Patch.
Commissar Aecun 25. okt. 2019 kl. 6:48 
afraid this one doesn't patch ethics and civics alternative (the streamlined version of cultural overhaul 2.3). Any suggestions on how I could solve the conflict between that mod and planetary diversity? (mainly the eco-arcology, but there might be more)
James Fire 21. okt. 2019 kl. 23:04 
Sounds like it's not working to me. Kinda no point to it if it doesn't stop the unlimited one from appearing.
Questionable 21. okt. 2019 kl. 15:12 
Works fine for the most part with the exception that all non-vanilla planets and habitats have a regular "city district" construction option when they shouldn't.
JenkoRun 13. okt. 2019 kl. 4:58 
I'm referring to the mod code in the patch uses, the code that was used to patch the mods is not the same code that those mods now use.
James Fire 12. okt. 2019 kl. 15:11 
By what measure? They haven't changed, and it at least partially worked before 2.4
JenkoRun 12. okt. 2019 kl. 15:05 
The code is out of date, it's not compatible with the mods anymore.
James Fire 12. okt. 2019 kl. 14:54 
I'm told load order via dragging works now. Put it to the bottom.

If that doesn't work, activate it last.
JenkoRun 12. okt. 2019 kl. 11:09 
This mod is officially dead.
AlienFromBeyond 12. okt. 2019 kl. 10:55 
Seems that 2.4 broke this pretty bad, probably has to do with the new launcher and the order it loads mods now.
Dekent 21. sep. 2019 kl. 15:05 
It's very out of date with all the included mods so it won't work right.
Pepis the Tender 21. sep. 2019 kl. 15:02 
this literally does the opposite of what it's supposed to do and just deletes all the districts except city districts wtf
TurtleShroom 18. sep. 2019 kl. 14:16 
I'm really sad that this Mod is dead. Someone needs to revive it.
Kyllian 18. aug. 2019 kl. 5:24 
! Expanded Megastructures and Technology

Could u take a look at this. seems to load firstly and scramble some districts. if i modify it to load before yours i don't get some of the habitats districts.
Thanks
AlienFromBeyond 15. aug. 2019 kl. 17:02 
Masters of the Planet districts need to get added as well.
James Fire 10. aug. 2019 kl. 5:26 
So much for the Universal part of this.