Space Engineers

Space Engineers

PassageIntersections
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Actualización: 19 NOV 2019 a las 7:07 p. m.

Actualización: 29 OCT 2019 a las 10:17 p. m.

- Put the light empty on the correct model (cause derp)

Actualización: 26 OCT 2019 a las 6:42 p. m.

Actualización: 26 OCT 2019 a las 2:22 p. m.

- Reduced number of light empties (emitters) to 1 per block, this should reduce the amount of light culling that occurs.

- Fixed some of the mirroring options, all the non functional blocks and lighted varients should now have proper mirroring (the only ones that don't have mirroring are the Half Passage wall with 1 pillar as mirroring that properly would require you to use the opposing block (L/R))

Actualización: 25 OCT 2019 a las 2:35 p. m.

Fixed 4-way Passage Intersection to use armor skins.

Fixed scaling on the texture for the Half Passage Expansion.

Actualización: 25 OCT 2019 a las 11:19 a. m.

Actualización: 25 OCT 2019 a las 10:34 a. m.

Fixed Lighted Passage orentation (hopefully).

Fixed texture shading on Lighted T

Actualización: 25 OCT 2019 a las 9:43 a. m.

One light is no longer good enough!

-Fixed all Lighted blocks for the 6th anniversary update.

Keen now allows 2+ "lights" (empties) per light block so most blocks got 2 some got more.

Actualización: 20 JUL 2019 a las 11:57 a. m.

Mr. T pities the foo who doesn't have windows.

- Added Passage T Window + Lighted varient

- Fixed aspect ratio of all text panel based Passage LCDs

Actualización: 29 JUN 2019 a las 3:43 p. m.