Space Engineers

Space Engineers

PassageIntersections
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Mis à jour le : 19 nov. 2019 à 19h07

Mis à jour le : 29 oct. 2019 à 22h17

- Put the light empty on the correct model (cause derp)

Mis à jour le : 26 oct. 2019 à 18h42

Mis à jour le : 26 oct. 2019 à 14h22

- Reduced number of light empties (emitters) to 1 per block, this should reduce the amount of light culling that occurs.

- Fixed some of the mirroring options, all the non functional blocks and lighted varients should now have proper mirroring (the only ones that don't have mirroring are the Half Passage wall with 1 pillar as mirroring that properly would require you to use the opposing block (L/R))

Mis à jour le : 25 oct. 2019 à 14h35

Fixed 4-way Passage Intersection to use armor skins.

Fixed scaling on the texture for the Half Passage Expansion.

Mis à jour le : 25 oct. 2019 à 11h19

Mis à jour le : 25 oct. 2019 à 10h34

Fixed Lighted Passage orentation (hopefully).

Fixed texture shading on Lighted T

Mis à jour le : 25 oct. 2019 à 9h43

One light is no longer good enough!

-Fixed all Lighted blocks for the 6th anniversary update.

Keen now allows 2+ "lights" (empties) per light block so most blocks got 2 some got more.

Mis à jour le : 20 juil. 2019 à 11h57

Mr. T pities the foo who doesn't have windows.

- Added Passage T Window + Lighted varient

- Fixed aspect ratio of all text panel based Passage LCDs

Mis à jour le : 29 juin 2019 à 15h43