Space Engineers

Space Engineers

PassageIntersections
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Update: Nov 19, 2019 @ 7:07pm

Update: Oct 29, 2019 @ 10:17pm

- Put the light empty on the correct model (cause derp)

Update: Oct 26, 2019 @ 6:42pm

Update: Oct 26, 2019 @ 2:22pm

- Reduced number of light empties (emitters) to 1 per block, this should reduce the amount of light culling that occurs.

- Fixed some of the mirroring options, all the non functional blocks and lighted varients should now have proper mirroring (the only ones that don't have mirroring are the Half Passage wall with 1 pillar as mirroring that properly would require you to use the opposing block (L/R))

Update: Oct 25, 2019 @ 2:35pm

Fixed 4-way Passage Intersection to use armor skins.

Fixed scaling on the texture for the Half Passage Expansion.

Update: Oct 25, 2019 @ 11:19am

Update: Oct 25, 2019 @ 10:34am

Fixed Lighted Passage orentation (hopefully).

Fixed texture shading on Lighted T

Update: Oct 25, 2019 @ 9:43am

One light is no longer good enough!

-Fixed all Lighted blocks for the 6th anniversary update.

Keen now allows 2+ "lights" (empties) per light block so most blocks got 2 some got more.

Update: Jul 20, 2019 @ 11:57am

Mr. T pities the foo who doesn't have windows.

- Added Passage T Window + Lighted varient

- Fixed aspect ratio of all text panel based Passage LCDs

Update: Jun 29, 2019 @ 3:43pm