Space Engineers

Space Engineers

PassageIntersections
21-30 van 65 items weergegeven
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Update: 19 nov 2019 om 19:07

Update: 29 okt 2019 om 22:17

- Put the light empty on the correct model (cause derp)

Update: 26 okt 2019 om 18:42

Update: 26 okt 2019 om 14:22

- Reduced number of light empties (emitters) to 1 per block, this should reduce the amount of light culling that occurs.

- Fixed some of the mirroring options, all the non functional blocks and lighted varients should now have proper mirroring (the only ones that don't have mirroring are the Half Passage wall with 1 pillar as mirroring that properly would require you to use the opposing block (L/R))

Update: 25 okt 2019 om 14:35

Fixed 4-way Passage Intersection to use armor skins.

Fixed scaling on the texture for the Half Passage Expansion.

Update: 25 okt 2019 om 11:19

Update: 25 okt 2019 om 10:34

Fixed Lighted Passage orentation (hopefully).

Fixed texture shading on Lighted T

Update: 25 okt 2019 om 9:43

One light is no longer good enough!

-Fixed all Lighted blocks for the 6th anniversary update.

Keen now allows 2+ "lights" (empties) per light block so most blocks got 2 some got more.

Update: 20 jul 2019 om 11:57

Mr. T pities the foo who doesn't have windows.

- Added Passage T Window + Lighted varient

- Fixed aspect ratio of all text panel based Passage LCDs

Update: 29 jun 2019 om 15:43