Space Engineers

Space Engineers

PassageIntersections
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Actualización: 29 JUN 2019 a las 9:16 a. m.

Actualización: 22 JUN 2019 a las 5:35 p. m.

Actualización: 9 JUN 2019 a las 6:47 p. m.

Actualización: 9 JUN 2019 a las 1:11 p. m.

Actualización: 9 JUN 2019 a las 10:04 a. m.

Feel Comfortable In Your Armor Skin

+Went over every block to /hopefully/ let armor skins apply properly

+Touched up many blocks
+Buttons on all varients of Passage Button Panels should now only light up if there is something assigned to the button (like the vanilla one)
+Fixed texture on LCD varients
+Thickened the Enclosed Passage floors so (most) blocks don't have parts poke through it.

+Adjusted all varients of Passage Air Vents power consumption to be in line with vanilla

+ Increased the distances that triggers a LOD transition.

Actualización: 23 MAR 2019 a las 9:47 p. m.

So realistic...that's triple-A sheet.

- Changed Door sounds so they work with "realistic" audio settings.
- Cleaned up inner door model, hopefully wrangled all those "invalid triangles"
- Updated vanilla Passage definition to have all the extra bits that Keen added over the last year or so.

Actualización: 14 NOV 2018 a las 12:23 a. m.

Was using <IsAirTight> before it was cool...?

- Made Half Passage Doors Airtight again

- Fixed LODs for Half Passage Airvent not showing pressurization status lights

Actualización: 28 AGO 2018 a las 6:27 p. m.

PCU? More like C PU!

+Added PCU vales for all passages based off Keen's numbers.

-Moved Passage Glass varents into the respective Passage base block.

Actualización: 3 JUN 2018 a las 2:29 p. m.

Added:

- 3 new Passage Pillar blocks (2 pillars on same side, 2 on opposing sides, and 3 pillar)
- Half Passage LCD

Passage Pillar blocks have lighted varients, and all can be placed on large and small grids.

Actualización: 26 MAR 2018 a las 5:39 a. m.

- Fixed a 'hole' in Passage Pillar