Space Engineers

Space Engineers

PassageIntersections
Mostrando 51-60 de 65 aportaciones
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Actualización: 8 OCT 2017 a las 3:40 p. m.

-Temp fix for base models, some LODs still borked

Actualización: 8 OCT 2017 a las 9:32 a. m.

-General Model Improvements
-Added LOD Models

Actualización: 10 SEP 2017 a las 10:33 p. m.

We need curtains, STAT!

-Added 2 new models: Passage Window and Passage Dual Window

Comes in both Standard and Lighted flavors, sticks to Large and Small grids

Actualización: 10 SEP 2017 a las 10:30 p. m.

^ see above ^

Actualización: 9 SEP 2017 a las 10:51 a. m.

-Fixed Passage Button Panel not working in specific orentation

Actualización: 26 AGO 2017 a las 10:02 p. m.

I Swear, I Check My Stuff!

-Apparently the lighted ones were also goofed up...it should be fixed.

Actualización: 26 AGO 2017 a las 9:52 p. m.

No really I fixed it!

-Forgot to double check that the 4-Way Intersection's mount points were correct on small grids, they should actually be right this time.

Actualización: 26 AGO 2017 a las 8:38 p. m.

Control yo' self!

-Added Passage w/ Button Panel
-Added Passage Conveyor (has conveyor ports on left, right, and top)
-Added Vertical T Intersection

-Fixed 4-Way Intersection under AVTech placing lighted version
-Some Lighted Passages were using ReflectorBlock Changed to LightingBlock

Actualización: 10 AGO 2017 a las 11:55 p. m.

Stop and Get Some Directions!

-Added four Passages with LCD screens: Passage with LCD, Passage T with LCD, Passage with Corner LCD, and Passage with Corner LCD (Inverted)

Actualización: 4 AGO 2017 a las 12:10 a. m.

Leveled Responce!

- Added Passage Stairs, both Lighted and non-lighted varieties.

- Reworked intersection blocks (4-way, T, and Corner); ceilings should better match vanillia passage blocks and build states look slightly better.

- Fixed Passage Vent not pressurizing when not placed right side up according to grid (how the grid determined what was up or down in space is beyond me)