Kenshi
Shidan's Tweaks & Fixes
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Aggiornamento: 6 dic 2024, 14:16

-Fixed hostile food stealing raids from getting stuck running between buildings.

Aggiornamento: 3 nov 2024, 7:00

-Removed some level data that wasn't supposed to be in the mod

Aggiornamento: 17 set 2024, 12:51

-Fixed Human thief squad in HN having incorrect spawn chance.

Aggiornamento: 16 set 2024, 8:32

-Fixed rare chance of Hundred Guardians spawning without a weapon

Aggiornamento: 11 ago 2024, 8:41

-Fixed non-humans spawning in thief groups in the HN

Aggiornamento: 8 ago 2024, 11:59

-Moved some turrets on certain walls in Black Scratch and Sho-Battai that seemed to often get NPCs stuck int eh walls.

-Removed the "chase forever" effect from a certain law enforcement dialog, making them more willing to give up the chase on bounties. Bringing it in line with all other bounty spotted dialogs.

Aggiornamento: 5 ago 2024, 7:23

-Fixed Port South override not triggering correctly

Aggiornamento: 23 apr 2024, 9:35

-Added some robot limbs to a few NPCs I missed.

Aggiornamento: 19 feb 2024, 9:51

-Changed how the Fogmen and Fishmen raids were fixed, to avoid a new vanilla bug.

Aggiornamento: 17 feb 2024, 7:53

-Fixed Fogmen and Fishmen raids
-Added new variants of Anti-Slaver raids with all their leaders, as was originally intended by the devs.