Kenshi
Shidan's Tweaks & Fixes
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Обновление: 6 дек. 2024 в 14:16
от Shidan

-Fixed hostile food stealing raids from getting stuck running between buildings.

Обновление: 3 ноем. 2024 в 7:00
от Shidan

-Removed some level data that wasn't supposed to be in the mod

Обновление: 17 септ. 2024 в 12:51
от Shidan

-Fixed Human thief squad in HN having incorrect spawn chance.

Обновление: 16 септ. 2024 в 8:32
от Shidan

-Fixed rare chance of Hundred Guardians spawning without a weapon

Обновление: 11 авг. 2024 в 8:41
от Shidan

-Fixed non-humans spawning in thief groups in the HN

Обновление: 8 авг. 2024 в 11:59
от Shidan

-Moved some turrets on certain walls in Black Scratch and Sho-Battai that seemed to often get NPCs stuck int eh walls.

-Removed the "chase forever" effect from a certain law enforcement dialog, making them more willing to give up the chase on bounties. Bringing it in line with all other bounty spotted dialogs.

Обновление: 5 авг. 2024 в 7:23
от Shidan

-Fixed Port South override not triggering correctly

Обновление: 23 апр. 2024 в 9:35
от Shidan

-Added some robot limbs to a few NPCs I missed.

Обновление: 19 февр. 2024 в 9:51
от Shidan

-Changed how the Fogmen and Fishmen raids were fixed, to avoid a new vanilla bug.

Обновление: 17 февр. 2024 в 7:53
от Shidan

-Fixed Fogmen and Fishmen raids
-Added new variants of Anti-Slaver raids with all their leaders, as was originally intended by the devs.