Kenshi
Shidan's Tweaks & Fixes
Ergebnisse 1–10 von 80
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Update: 6. Dez. 2024 um 14:16
von Shidan

-Fixed hostile food stealing raids from getting stuck running between buildings.

Update: 3. Nov. 2024 um 7:00
von Shidan

-Removed some level data that wasn't supposed to be in the mod

Update: 17. Sep. 2024 um 12:51
von Shidan

-Fixed Human thief squad in HN having incorrect spawn chance.

Update: 16. Sep. 2024 um 8:32
von Shidan

-Fixed rare chance of Hundred Guardians spawning without a weapon

Update: 11. Aug. 2024 um 8:41
von Shidan

-Fixed non-humans spawning in thief groups in the HN

Update: 8. Aug. 2024 um 11:59
von Shidan

-Moved some turrets on certain walls in Black Scratch and Sho-Battai that seemed to often get NPCs stuck int eh walls.

-Removed the "chase forever" effect from a certain law enforcement dialog, making them more willing to give up the chase on bounties. Bringing it in line with all other bounty spotted dialogs.

Update: 5. Aug. 2024 um 7:23
von Shidan

-Fixed Port South override not triggering correctly

Update: 23. Apr. 2024 um 9:35
von Shidan

-Added some robot limbs to a few NPCs I missed.

Update: 19. Feb. 2024 um 9:51
von Shidan

-Changed how the Fogmen and Fishmen raids were fixed, to avoid a new vanilla bug.

Update: 17. Feb. 2024 um 7:53
von Shidan

-Fixed Fogmen and Fishmen raids
-Added new variants of Anti-Slaver raids with all their leaders, as was originally intended by the devs.