Starbound

Starbound

Frackin' Races
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Update: 24 okt 2017 om 7:00

* Avali -> No longer totally immune to fall damage. Instead, they fall at the same rate as Avians, but get a large (65%) reduction to fall damage.

* Droden - nerfed their damage output to 10% rather than 25% (50% bonus to assault rifles was, frankly, ridiculous). Their physical Resistance is now -25%. This should make them fragile but dangerous combatants.

Update: 23 okt 2017 om 6:16

corrects Callistan to be described as Wolves, not Foxes

adds Skath to supported races

Update: 6 okt 2017 om 15:07

* corrected a bit of a wifflewaffle in the hunger code letting glitch eat whatever the heck they felt like.

* all food types will no longer fill you up if you cannot digest them, no matter how much you eat. You can fill the hunger bar, but will never be "well fed"

Update: 5 okt 2017 om 9:03

tandem update for FU/FR compat

Update: 1 okt 2017 om 8:28

stat window should properly display supported custom race stats

Update: 1 okt 2017 om 6:02

some minor fixes to hunger related effects. glitch foods now cause more stress on non-robo bodies. specifically, you won't fill up and you'll get a hunger penalty.

status window enhancements now display species bonuses. (zimberzimber)

Update: 29 sep 2017 om 8:50

glitch food bonus should now properly apply

Update: 20 sep 2017 om 7:14

Corrects some rather wonky math with Avikan melee combos. This should *hopefully* drop them back into sane damage levels rather than +288% when naked.

Update: 15 sep 2017 om 7:46

* Glitches have been updated:
* Reduced hunger cost for use of axes/maces
* Reduced (heavily) the crit bonus for axes/maces to a flat 3% bonus to bring them in-line with other racial bonuses. They were generating a value based on remaining energy, which effectively gave melee a permanent +15% crit rate.
* Reduced per-swing defense bonus by 1 (was 3, is now 2)
* Reduced protection bonus with shields equipped from 5 to 3
* Reduced Health Regen with shields from 2% to 1%, to account for shields with regen as a status effect
* Reduced Crit bonus with crossbows from 4% to 3%

Update: 13 sep 2017 om 15:27

fixes an apex issue