Starbound
Frackin' Races
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Actualización: 24 OCT 2017 a las 7:00

* Avali -> No longer totally immune to fall damage. Instead, they fall at the same rate as Avians, but get a large (65%) reduction to fall damage.

* Droden - nerfed their damage output to 10% rather than 25% (50% bonus to assault rifles was, frankly, ridiculous). Their physical Resistance is now -25%. This should make them fragile but dangerous combatants.

Actualización: 23 OCT 2017 a las 6:16

corrects Callistan to be described as Wolves, not Foxes

adds Skath to supported races

Actualización: 6 OCT 2017 a las 15:07

* corrected a bit of a wifflewaffle in the hunger code letting glitch eat whatever the heck they felt like.

* all food types will no longer fill you up if you cannot digest them, no matter how much you eat. You can fill the hunger bar, but will never be "well fed"

Actualización: 5 OCT 2017 a las 9:03

tandem update for FU/FR compat

Actualización: 1 OCT 2017 a las 8:28

stat window should properly display supported custom race stats

Actualización: 1 OCT 2017 a las 6:02

some minor fixes to hunger related effects. glitch foods now cause more stress on non-robo bodies. specifically, you won't fill up and you'll get a hunger penalty.

status window enhancements now display species bonuses. (zimberzimber)

Actualización: 29 SEP 2017 a las 8:50

glitch food bonus should now properly apply

Actualización: 20 SEP 2017 a las 7:14

Corrects some rather wonky math with Avikan melee combos. This should *hopefully* drop them back into sane damage levels rather than +288% when naked.

Actualización: 15 SEP 2017 a las 7:46

* Glitches have been updated:
* Reduced hunger cost for use of axes/maces
* Reduced (heavily) the crit bonus for axes/maces to a flat 3% bonus to bring them in-line with other racial bonuses. They were generating a value based on remaining energy, which effectively gave melee a permanent +15% crit rate.
* Reduced per-swing defense bonus by 1 (was 3, is now 2)
* Reduced protection bonus with shields equipped from 5 to 3
* Reduced Health Regen with shields from 2% to 1%, to account for shields with regen as a status effect
* Reduced Crit bonus with crossbows from 4% to 3%

Actualización: 13 SEP 2017 a las 15:27

fixes an apex issue