Starbound

Starbound

Frackin' Races
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Update: 13 sep 2017 om 7:13

NOTE: Squids in Space DIRECTLY conflicts with FR as of this update.It will cause all bonuses for all races to stop functioning. Unavoidable, due to the nature of the code rework.

* revamped the entire species effect base, which should make it much easier for myself and others to add racial abilities (thegamemaster1234)

You shouldn't see much difference on the gameplay end. However, this is *not* yet extensively tested. Please inform of any oddities you experience.

Modders: take a peek in the git assets and you'll find a very different structure. Weapon effects are not yet changed, and may not be, but all the other core racial abilities are moved to config files in a more logical fashion and should be pretty simply to use.

Update: 6 sep 2017 om 7:00

corrects duplicate status window for those using FU and FR together with the Quickslot UI

Update: 2 sep 2017 om 20:15

minor adjustments to viera stats

fix for obscure whip swing bug

Update: 2 sep 2017 om 6:49

forgot the .species file update

Update: 2 sep 2017 om 6:44

Viera updated. Check the race page for details.

Update: 1 sep 2017 om 14:06

changes Avian mystical blasts to *not* use "cosmic" damage type, as that is not a vanilla damage type...kinda puts non-FU users in a bad place.

So instead, fire, ice or poison will be dealt, depending on the attack that gets rolled.

Update: 25 aug 2017 om 14:31

nom nom correction

Update: 25 aug 2017 om 8:33

*wipes up a mess on the floor* nothing to see here. This isn't blood.

Update: 25 aug 2017 om 5:16

hylotl and apex characters should no longer be borked at game start

Update: 24 aug 2017 om 20:56

fix for infinite MM upgrades