Starbound
Extended Logic
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更新:2016年8月18日 @ 10時55分

Removed the broken "require" tag from metadata.

更新:2016年8月18日 @ 9時38分

Split all world manipulation objects into a new mod, Wired Industry.
Split crafting materials into a new mod, Minimaterials.

更新:2016年8月16日 @ 10時50分

Added the Autopaver, Stack Gate, and Queue Gate objects.
Added the Upgrade Trinket crafting material.

更新:2016年7月31日 @ 14時14分

Changed a reference to the Drill Stop's materialId that was passed over in the previous updates

更新:2016年7月31日 @ 6時06分

Modified file in last update was not saved properly; reuploading just in case.

更新:2016年7月31日 @ 6時00分

Changed the Drill Stop's materialId to 49800 to resolve conflicts for other mods.
NOTICE: The claimed materialId range for my mods is now 49800-49999, established on the official Starbound wiki (http://starbounder.org/Modding:Materials:Mods).

更新:2016年7月30日 @ 9時56分

Fluid pump outputs now send a wire signal when receiving liquids. This signal is ignored by fluid pump inputs.
Fixed behavioral error in fluid pump inputs (check for existing liquid was typoed and nonfunctional)

更新:2016年7月30日 @ 8時49分

Fixed minor Fluid Pump behavioral errors (fluid pump inputs would previously become active if no wires were connected).
Added unique Fluid Pump item icons.

更新:2016年7月30日 @ 8時22分

Renamed mod to 'Extended Logic'.
Added the Autodrill, Autocollector, Item Collector, and Item Router objects.
Added the Drill Stop block.
Added the Tech Circuit crafting material.
Removed some unnecessary duplicate animation files.

更新:2016年7月28日 @ 9時20分

Changed workshop thumbnail to something only slightly less bad.