Starbound
Extended Logic
13 sonuçtan 1 ile 10 arası gösteriliyor
< 1  2 >
Güncelleme: 18 Ağu 2016 @ 10:55

Removed the broken "require" tag from metadata.

Güncelleme: 18 Ağu 2016 @ 9:38

Split all world manipulation objects into a new mod, Wired Industry.
Split crafting materials into a new mod, Minimaterials.

Güncelleme: 16 Ağu 2016 @ 10:50

Added the Autopaver, Stack Gate, and Queue Gate objects.
Added the Upgrade Trinket crafting material.

Güncelleme: 31 Tem 2016 @ 14:14

Changed a reference to the Drill Stop's materialId that was passed over in the previous updates

Güncelleme: 31 Tem 2016 @ 6:06

Modified file in last update was not saved properly; reuploading just in case.

Güncelleme: 31 Tem 2016 @ 6:00

Changed the Drill Stop's materialId to 49800 to resolve conflicts for other mods.
NOTICE: The claimed materialId range for my mods is now 49800-49999, established on the official Starbound wiki (http://starbounder.org/Modding:Materials:Mods).

Güncelleme: 30 Tem 2016 @ 9:56

Fluid pump outputs now send a wire signal when receiving liquids. This signal is ignored by fluid pump inputs.
Fixed behavioral error in fluid pump inputs (check for existing liquid was typoed and nonfunctional)

Güncelleme: 30 Tem 2016 @ 8:49

Fixed minor Fluid Pump behavioral errors (fluid pump inputs would previously become active if no wires were connected).
Added unique Fluid Pump item icons.

Güncelleme: 30 Tem 2016 @ 8:22

Renamed mod to 'Extended Logic'.
Added the Autodrill, Autocollector, Item Collector, and Item Router objects.
Added the Drill Stop block.
Added the Tech Circuit crafting material.
Removed some unnecessary duplicate animation files.

Güncelleme: 28 Tem 2016 @ 9:20

Changed workshop thumbnail to something only slightly less bad.