Starbound

Starbound

Extended Logic
Ergebnisse 1–10 von 13
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Update: 18. Aug. 2016 um 10:55

Removed the broken "require" tag from metadata.

Update: 18. Aug. 2016 um 9:38

Split all world manipulation objects into a new mod, Wired Industry.
Split crafting materials into a new mod, Minimaterials.

Update: 16. Aug. 2016 um 10:50

Added the Autopaver, Stack Gate, and Queue Gate objects.
Added the Upgrade Trinket crafting material.

Update: 31. Jul. 2016 um 14:14

Changed a reference to the Drill Stop's materialId that was passed over in the previous updates

Update: 31. Jul. 2016 um 6:06

Modified file in last update was not saved properly; reuploading just in case.

Update: 31. Jul. 2016 um 6:00

Changed the Drill Stop's materialId to 49800 to resolve conflicts for other mods.
NOTICE: The claimed materialId range for my mods is now 49800-49999, established on the official Starbound wiki (http://starbounder.org/Modding:Materials:Mods).

Update: 30. Jul. 2016 um 9:56

Fluid pump outputs now send a wire signal when receiving liquids. This signal is ignored by fluid pump inputs.
Fixed behavioral error in fluid pump inputs (check for existing liquid was typoed and nonfunctional)

Update: 30. Jul. 2016 um 8:49

Fixed minor Fluid Pump behavioral errors (fluid pump inputs would previously become active if no wires were connected).
Added unique Fluid Pump item icons.

Update: 30. Jul. 2016 um 8:22

Renamed mod to 'Extended Logic'.
Added the Autodrill, Autocollector, Item Collector, and Item Router objects.
Added the Drill Stop block.
Added the Tech Circuit crafting material.
Removed some unnecessary duplicate animation files.

Update: 28. Jul. 2016 um 9:20

Changed workshop thumbnail to something only slightly less bad.