Stellaris

Stellaris

More Events Mod
正在显示第 91 - 100 项,共 197 项条目
< 1 ... 8  9  10  11  12 ... 20 >
更新于:2022 年 5 月 12 日 上午 9:21

更新于:2022 年 5 月 12 日 上午 9:07

更新于:2022 年 3 月 13 日 上午 3:50

Broken Clock Crash fix

更新于:2022 年 3 月 8 日 下午 1:39

-small update for surveyor probe that did not make it in time for 3.3 (missing localisation in first contact windows)

更新于:2022 年 2 月 23 日 上午 7:01

Update for 3.3

更新于:2021 年 12 月 9 日 上午 10:33

small hotfix
- tiberium deposits had the wrong modifier added to them, now they properly reduce food production on the planet
- reactivated vazuran options to enable / disable the crisis in a running game. If the destroyed vazuran homesystem is already present (seen at the top of the galaxy map) in your game I heavily advise against activating the crisis with the option, you may royally fuck up your game that way.

更新于:2021 年 11 月 22 日 上午 8:22

updated to 3.2

- nerfed tiberium deposits

更新于:2021 年 11 月 22 日 上午 8:11

更新于:2021 年 10 月 27 日 上午 8:32

-added new scripted trigger to check for spherical worlds to make compatibility patches easier

更新于:2021 年 9 月 27 日 上午 8:36

Bugfix update
- fix for errorlog spam connected to broken clock -> feedback and complaints to beetle
- added additional check for broken clock empire declaring scripted war. if you somehow manage to get a NAP or ally them, you won't be the target
- fixed ruined ancient fleet hq lacking time and cost for restoration
- fixed bad habitat visual