Stellaris

Stellaris

More Events Mod
5,886 条留言
Tr33  [作者] 20 小时以前 
Did you try to narrow it down to MEM aka removing all mods but MEM ? Did you try no mods at all. Frequent and random crashes are oftenn a sign of corrupted files. Maybe try checking for integrity in steam
Malthus  [作者] 23 小时以前 
I have no doubt, that you are experiencing crashes, but unfortunately I cannot confirm this issue on my end, which would be necessary in order to attempt to fix it. Tr33 is currently still working on the vazuran rework, so the next update will still take some time. Fingers crossed you will have a better time then, but I cannot guarantee it unfortunately.
ChaosBlaster 12 月 13 日 下午 11:35 
I found that this mod is the reason why my game crashes, which sucks since its one of my favorites. I even removed all other mods and only added this one, but it still crashes for me.

And it happens at random too, during gameplay, when opening, and when I hit new game

I wish I could give more info. but that's really it. If you happen to update this mod, I would really love to play with this again.
perl 12 月 11 日 上午 9:58 
My favorite mod
Malthus  [作者] 12 月 7 日 上午 12:01 
As Tr33 said, if we are speaking of the same digsite, this one is vanilla.
Biggs 12 月 6 日 下午 8:13 
the one where you find a giant metal cube. its impossible to dig it.
Tr33  [作者] 12 月 3 日 下午 11:45 
The english name of the digsite or an debug id would suffice. There are several cube events and not all from this mod. ( if you are talking about the cube that gives living metal, ye thats a vanilla digsite)
Biggs 12 月 3 日 下午 5:05 
more context? ok, i have starbase in system. right click on dig site, no option to excavate.
cannot select dig site and assign scientist either. what more to say? is this dig triggered by an event or something that allows me to dig it?
Goats bite23 12 月 3 日 上午 9:08 
I solved it! The mod files and SkynetGPT kept insisting on using "ship_event = mem.factory.10 etc" to force the event but nothing happened, so I found "event mem_ancient_robots.201" to create the research project on the planet. 20% engineering research and 1 Engineering Job per 20 pops is sexy robots like that Megan Fox movie where she's a house clanker and violates all the laws of robotics.
Malthus  [作者] 12 月 3 日 上午 8:40 
We have no sexy robots here. But if you want to fire a specific event with the console, you have to fire it in the correct scope. If it is a ship event, you have to scope to a ship, if it is fleet scope you have to have a fleet selected or scope to it, etc.
Goats bite23 12 月 3 日 上午 8:21 
How use console to force an event to fire? I'm trying to get the sexy robot factory and strange mountain to trigger. I get "The event Abandoned Factory Happens" but then nothing happens. Why nothing happens? What I do wrong? Did we kill God or does He not love us anymore? Are we here just to suffer? What if the Vault Boys were right and this is all a simulation? Why doesn't the console command work in this simulation to get the sexy robots and their AI factory to show up?
Tr33  [作者] 12 月 3 日 上午 1:40 
@Biggs more context pls
Biggs 12 月 2 日 下午 9:24 
cube archeology dig cannot be digged, and cannot assign scientist
Crog De Bog 12 月 2 日 下午 8:44 
Can confirm the crash issues. Seems to trigger after late game is reached. I'm 80% sure it's this mod though one last test is required on my end
Tr33  [作者] 11 月 29 日 上午 10:00 
Vanilla has that issur atm. Try starting your game without the mod
Malthus  [作者] 11 月 29 日 上午 4:28 
I'm sorry to hear that, but with this little information, there is nothing we can do to help.
khaledjax9 11 月 29 日 上午 3:17 
Hi I used this mod and stellaris keeps crashing
Tr33  [作者] 11 月 28 日 上午 7:57 
Thats a vanilla bug. Every genocidal civics is hostile towards enclave and genrally neutral factions
Brugha 11 月 28 日 上午 7:54 
Is the Surveyor Probe supposed to be aggressive if you're playing with the Scorched World Heralds civic (infernals version of Fanatic Purifiers)? I don't think I've used this mod with one of the "No Diplomacy" civics before, but that Probe just flies through and destroys everything instantly when he shows up a year after start.
ItsDaKoolaidDude 11 月 16 日 下午 12:10 
np, happy to help with the mod, it's been real fun playing with it!
sadly it seems I can't recover the save this started from, even when going back a few saves. and even worse is that several other mods ended up contributing to it like wiirlak's additional civic/origins
Malthus  [作者] 11 月 16 日 下午 12:07 
I'll take a look tomorrow. Seems a bit strange, that the hive fe is involved in the log entries. Thanks for finding out the ids, makes things a lot easier.
ItsDaKoolaidDude 11 月 16 日 上午 11:59 
@Malthus events/mem_spiritualists_pilgrimage.txt is producing the errors. my crash logs had shown up with:
Undefined event target: pilgrims_destination
Invalid context switch [event_target:fallen_empire_hive_growth]
So far that's what's causing a cascade corruption.

The affected event IDs seem to be:
mem_spiritualists_pilgrimage.20, mem_spiritualists_pilgrimage.21, mem_spiritualists_pilgrimage.30, mem_spiritualists_pilgrimage.31

ty for the fast response
Malthus  [作者] 11 月 16 日 上午 11:55 
@ItsDaKoolaidDude Can you point to any related event-id?
ItsDaKoolaidDude 11 月 16 日 上午 11:51 
MEM's producing undefined event targets. there's pilgrims_destination and broken chain references. These are making null event_targets in saves and causing save corruption.
Please update pilgrimage and precursor-related events to use valid event_target initialization under scope rules
Malthus  [作者] 11 月 15 日 上午 1:34 
@Crazy Penguin There is shipset mod using these models with a modified texture. Look for "white-gold shipset".
Crazy Penguin 11 月 15 日 上午 12:40 
Love the mod. Thank you for all the hard work

Is it possible to add the Orilla ship set to be playable in the game please? - or if it already exists somewhere could you point me in the right direction.
Tr33  [作者] 11 月 14 日 下午 1:14 
I happened to it and am open for feedback/ suggestions :)
Myu 11 月 14 日 上午 11:25 
What happened to the ceaseless gaze origin? it was one of my favorites :(
Malthus  [作者] 11 月 13 日 上午 11:24 
Thanks man, I felt that and I'm glad you enjoy it. :)
Wairui 11 月 13 日 上午 9:50 
@Malthus:
Your mod is an outstanding piece of creative work, and you've paid a great deal of detailed attention and effort for it over years. THANK YOU. I'm also impressed and love your 'Change Notes' and many responses in the comment section. Shows the care you have for your user base.
So many mod devs upload their mod, leave their 'Change Notes' blank and barely respond - so no matter how good the mod looks and its' apparent usefulness, in this info vacuum I don't trust the mod to ever use it. Again, thank you for this gem!
Kane 11 月 9 日 上午 5:16 
watching the Surveyor Probe getting destroyed by unidentified empire way early in the game is very unfun moment :(

I bet they are destroyed by The Chosen.
Annarresti 11 月 4 日 上午 6:36 
Ah I must have skimmed that part. Thankyou!
Malthus  [作者] 11 月 4 日 上午 6:20 
In the current version to make the crisis happen guaranteed, you have to have an empire with the "From the Ashes" origin in your game. Just create a custom empire with it and set it to force spawn.
Annarresti 11 月 4 日 上午 6:10 
Hi! I am jury-rigging a modlist for a DIY Babylon 5 "total conversion". Is there a way of making the Vazuran Menace - clearly the Shadows! - appear 100% of the time/make them selectable as a crisis or something? Thanks!
Tr33  [作者] 10 月 31 日 上午 1:51 
@VVenchov Thx will be fixed together with the vazuran rework
VVenchov 10 月 30 日 下午 3:40 
The image of the Vazuran habitat in their system is not displayed correctly in the planet view.
alexusher_92 10 月 24 日 上午 7:43 
Thank you, i am looking forward to test it out :)
Tr33  [作者] 10 月 24 日 上午 1:18 
It also now shows the number of planets available :)
Malthus  [作者] 10 月 24 日 上午 1:15 
@alexusher_92 That was outdated information. Tr33 had reworked it in the meantime and due to some changes in how the script effect works it didn't function as intended anymore. We've fixed it over the last days and I'll update today when I'm done with work.
alexusher_92 10 月 24 日 上午 12:48 
@Malthus thanks, can you explain to me, how i can do this decision? When i check the planet, i only have the button for "terraform" greyed out. There is no button for decisions, as i can not colonize it.
Geki 10 月 23 日 下午 5:09 
[00:35:57][effect_utils.cpp:96]: Unable to add trait for [reason] is_opposite_of [at] file: events/mem_star_survey.txt line: 479
Malthus  [作者] 10 月 21 日 上午 7:55 
OK, seems I was out of date with my knowledge then. Judging from the script and your description of what happened, it atleast found a suitable target and should have started a regular terraforming process when clicking the event option.

I just checked it and it appears there are checks involved in the terraforming effect now. I could start a terraforming process to desert type for example, but it did not let me start a terraforming to gaia using the same method. After getting the worldshaper AP it worked, but this is obviously bs for our purposes, also this is an issue for EDEN protocol as well.
Tr33  [作者] 10 月 21 日 上午 5:59 
Its possible that I bricked the amoeba sample in my attempt to improve Qol. Will test it later, sry
Malthus  [作者] 10 月 21 日 上午 5:34 
@alexusher_92 Using the Relic only shows you one of the biggest potential targets for gaiaforming. You still have to start the process yourself. It is done via a planetary decision (like declaring holy worlds). You can only use this decision once after the relic has been used. To use it again you then have to use the relic again first.

In regards to the portal showing up and no fleet appearing I have had this happen to me as well, but was not able to find the cause for it. But Tr33 is in the process of reworking the vazuran mechanic from the ground up. Chances are high, once this is done, this problem will be a thing of the past.
alexusher_92 10 月 21 日 上午 5:12 
And sometimes the Vorazun Menace creates a portal, but never shows up.
alexusher_92 10 月 21 日 上午 5:11 
I got the "ancient amoeba sample" and i clicked the relic. It showed a planet and said, it would terraform. Yet nothing happened. After the 3600 days i clicked it again, showing the same toxic world and again nothing happened.
Tr33  [作者] 10 月 10 日 上午 11:48 
@Alven When you reported the bug the base game was on 4.1.3 and the beta 4.1.5. So if you didnt opted in for the beta, your game had the issue whihc got fixed
Malthus  [作者] 10 月 10 日 上午 11:19 
Ok, now I atleast know which fleets you mean. I'll have to do some tests, not sure what could be broken this time, if it isn't a mod conflict or similar.
dixiearistocrat 10 月 10 日 上午 9:51 
@Malthus so I can never see the Fleet itself, the red rift? Or wormhole? Whatever their fleets come out of. It will appear. Then a few days pass on the ticker. Then the game crashes. I reloaded the game went back over a year with auto saves. It always appears in the same system, and causes crashes. So reloaded the game, I destroyed the outpost in that system to see if it would spawn in another system, it did, but it did the exact same thing, the notification comes up, I click the camera, go to the new system with the rift and a few days pass the it crashes, PRESUMABLY it's happening when the ships come out of the rift thing.

That's really all the info I have. I never see the ships. It's happening bc of the VM.
Alven 10 月 10 日 上午 7:53 
@Tr33 I was playing the current 4.1.5 I think, I have it set up so the game automatically updates.