安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






And it happens at random too, during gameplay, when opening, and when I hit new game
I wish I could give more info. but that's really it. If you happen to update this mod, I would really love to play with this again.
cannot select dig site and assign scientist either. what more to say? is this dig triggered by an event or something that allows me to dig it?
sadly it seems I can't recover the save this started from, even when going back a few saves. and even worse is that several other mods ended up contributing to it like wiirlak's additional civic/origins
Undefined event target: pilgrims_destination
Invalid context switch [event_target:fallen_empire_hive_growth]
So far that's what's causing a cascade corruption.
The affected event IDs seem to be:
mem_spiritualists_pilgrimage.20, mem_spiritualists_pilgrimage.21, mem_spiritualists_pilgrimage.30, mem_spiritualists_pilgrimage.31
ty for the fast response
Please update pilgrimage and precursor-related events to use valid event_target initialization under scope rules
Is it possible to add the Orilla ship set to be playable in the game please? - or if it already exists somewhere could you point me in the right direction.
Your mod is an outstanding piece of creative work, and you've paid a great deal of detailed attention and effort for it over years. THANK YOU. I'm also impressed and love your 'Change Notes' and many responses in the comment section. Shows the care you have for your user base.
So many mod devs upload their mod, leave their 'Change Notes' blank and barely respond - so no matter how good the mod looks and its' apparent usefulness, in this info vacuum I don't trust the mod to ever use it. Again, thank you for this gem!
I bet they are destroyed by The Chosen.
I just checked it and it appears there are checks involved in the terraforming effect now. I could start a terraforming process to desert type for example, but it did not let me start a terraforming to gaia using the same method. After getting the worldshaper AP it worked, but this is obviously bs for our purposes, also this is an issue for EDEN protocol as well.
In regards to the portal showing up and no fleet appearing I have had this happen to me as well, but was not able to find the cause for it. But Tr33 is in the process of reworking the vazuran mechanic from the ground up. Chances are high, once this is done, this problem will be a thing of the past.
That's really all the info I have. I never see the ships. It's happening bc of the VM.