Stellaris

Stellaris

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Uppdatering: 12 maj, 2022 @ 9:21

Uppdatering: 12 maj, 2022 @ 9:07

Uppdatering: 13 mar, 2022 @ 3:50

Broken Clock Crash fix

Uppdatering: 8 mar, 2022 @ 13:39

-small update for surveyor probe that did not make it in time for 3.3 (missing localisation in first contact windows)

Uppdatering: 23 feb, 2022 @ 7:01

Update for 3.3

Uppdatering: 9 dec, 2021 @ 10:33

small hotfix
- tiberium deposits had the wrong modifier added to them, now they properly reduce food production on the planet
- reactivated vazuran options to enable / disable the crisis in a running game. If the destroyed vazuran homesystem is already present (seen at the top of the galaxy map) in your game I heavily advise against activating the crisis with the option, you may royally fuck up your game that way.

Uppdatering: 22 nov, 2021 @ 8:22

updated to 3.2

- nerfed tiberium deposits

Uppdatering: 22 nov, 2021 @ 8:11

Uppdatering: 27 okt, 2021 @ 8:32

-added new scripted trigger to check for spherical worlds to make compatibility patches easier

Uppdatering: 27 sep, 2021 @ 8:36

Bugfix update
- fix for errorlog spam connected to broken clock -> feedback and complaints to beetle
- added additional check for broken clock empire declaring scripted war. if you somehow manage to get a NAP or ally them, you won't be the target
- fixed ruined ancient fleet hq lacking time and cost for restoration
- fixed bad habitat visual