Arma 3
Operation First Contact
Se afișează 11-20 din 23 intrări
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Actualizare: 28 mart. 2015 @ 9:12

- added an Arsenal at the beginning of the mission (Keep in mind that your weapon choice can effect mission balance)

- readded BTC_quickrevive

- added more music

Actualizare: 27 mart. 2015 @ 13:57

- fixed a script error

Actualizare: 27 mart. 2015 @ 6:16

- lowered skill level of the AI

Actualizare: 27 mart. 2015 @ 5:47

- added Marksmen DLC weapons

Actualizare: 6 mart. 2015 @ 8:16

- reduced difficulty
- performance tweaks
- added AGM support (player has map tools, a Kestrel and ear plugs in his inventory)

Actualizare: 30 ian. 2015 @ 7:09

- fixed the dialogue

Actualizare: 30 ian. 2015 @ 5:59

- changed BTC revive, player won't be able to respawn now, but you will be still able to revive AI units
- tweaked internal script structure
- added more dialogues
- tweaked loadout

Actualizare: 29 ian. 2015 @ 14:19

- completely overhauled the loadout (more magazines for the AI, no more Ghillie Suits)
- tweaked waypoints of patrols
- tweaked some radio messages

Actualizare: 28 ian. 2015 @ 3:37

- added more side chats
- improved performance
- weather is now mostly random
- view distance is random
- reduced enemy count at final target
- overhauled some old scripts from alpha
- fixed conversation at the beginning
- improved loadouts
- added BTC quit revive(AI can be revive now)
- some small bug fixes
- added markers to you squad members, so you always know where they stray around

Actualizare: 26 ian. 2015 @ 5:55

- update failed