Arma 3
Operation First Contact
Viser 11–20 av 23 bidrag
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Oppdatering: 28. mars 2015 @ 9.12

- added an Arsenal at the beginning of the mission (Keep in mind that your weapon choice can effect mission balance)

- readded BTC_quickrevive

- added more music

Oppdatering: 27. mars 2015 @ 13.57

- fixed a script error

Oppdatering: 27. mars 2015 @ 6.16

- lowered skill level of the AI

Oppdatering: 27. mars 2015 @ 5.47

- added Marksmen DLC weapons

Oppdatering: 6. mars 2015 @ 8.16

- reduced difficulty
- performance tweaks
- added AGM support (player has map tools, a Kestrel and ear plugs in his inventory)

Oppdatering: 30. jan. 2015 @ 7.09

- fixed the dialogue

Oppdatering: 30. jan. 2015 @ 5.59

- changed BTC revive, player won't be able to respawn now, but you will be still able to revive AI units
- tweaked internal script structure
- added more dialogues
- tweaked loadout

Oppdatering: 29. jan. 2015 @ 14.19

- completely overhauled the loadout (more magazines for the AI, no more Ghillie Suits)
- tweaked waypoints of patrols
- tweaked some radio messages

Oppdatering: 28. jan. 2015 @ 3.37

- added more side chats
- improved performance
- weather is now mostly random
- view distance is random
- reduced enemy count at final target
- overhauled some old scripts from alpha
- fixed conversation at the beginning
- improved loadouts
- added BTC quit revive(AI can be revive now)
- some small bug fixes
- added markers to you squad members, so you always know where they stray around

Oppdatering: 26. jan. 2015 @ 5.55

- update failed